Unless theres more a.i. like 30 per camp, I really cant agree with them being easier to kill.
Honestly maybe even 50, cause 1 headshot would kill them.
Given how much ammo ft has it would be a joke no matter how strong they are.
Balance testing
It’s just math, it’s not exactly 1 for 1, but the potential is there.
50% x fireteam damage = 200% x predator health
So for Fire’s suggestion:
60% x fireteam damage = 166.6…% x predator health
“Armor” wouldn’t have any effect on this.
I’m not so sure. I mean I follow what your saying but given what we were told about armor, now we’re adding in variable resistances to the equation that we can’t account for. So it sounds as if what’s on paper when practically applied would have different results
It depends on how armor works, but what I’m speaking about is how defense works in games.
It would work cause I see it working all the time on smite.
Defense makes a hell of a difference.
Pred needs more def, not really more health.
This would never work. You can’t make 4 players the requirement to fight the predator, otherwise the predator would always win, due to the snowballing effect.
Unless the predator could not heal and had to kill all 4 fireteam players with about 5000 hp or so.
I don’t believe anything illfonic says. In private match tests it simply gave about 25% resistance after losing more than 75% health.
Or, you can reduce the damage by 40% like I said, and when one dies, you decrease the reduction to 30% and so on.
But it should require all 4 ppl to kill the pred.
Other wise there is literally no point in a team.
This had been mine and a lot of other players issue from the start.
You shouldnt be able to single handedly kill the pred.
That’s not balance or fair.
You can’t have 1v1 damage in a 1v4.
Otherwise it’s not fair, balanced or fun for the solo faction.
On the flip side of that if the Predator can tank and kill one then the team lost.
Scaling damage might be a decent solution but I think I’d rather see last man standing buffed damage and resistance/health wise
That’s enough in the state of things for a tactical withdraw and regroup on the pred side I think maybe?
Yeah. I think that is their intention. Just enough extra health to get out of dodge.
I’m telling yall,
Just give the pred a summoner and trapper class, give him better traps and over a tech and gear, and make it so he had good effective ways to fight indirectly.
That’s the best way to balance stuff out with current balance.
Analogy aside I am really really looking forward to new pred gear and weapons to adapt into playstyles
Seriously.
Would be nice to see actual different styles lol.
Yeah it’s.mostly the same thing increasing hp or decreasing dmg it’s just if you change ft dmg it.compounds on their effect stacking albeit I don’t think ft dmg should be lowered necessarily as that’s a call on wether you think a single ft.member should be capable of killing the predator
As for gear/interaction maybe it depends on specific values so if pred dmg is say increased by 30% then we have to make sure your not just killed after a single bow headshot when your not running thick skin/OWLF
I am at work atm so it’s gonna my responses are gonna be farish apart
I’m not sure what you mean.
So if you lower there damage by say 10% you have to keep in mind that through stacking effects like deadly and bane +bullet.damage they could still get close to previous damage values making the nerf not that noticable same as when you consider there are 4 FT members so you should always assume any ft gun could do up to 4x damage
Nerfing ft damage output for the most part is a false flag as far as. im conserned ft dmg output is a problem but lowering there damage grossly is the wrong way to fix it
Okay. Just to be clear for anyone not mathematically inclined, double predator health or half the damage of the fireteam will result in the same time to kill.
Normal TTK
Double predator health
Half fireteam damage
Can’t do that, if you just shoot at them while there downed it’s not that much slower. It’s also way more safer, so maybe not give them so much health.




