If the timer reaches zero predator should win and get the kills. Have the ending cinematic be hanging their skinned corpses to trees
;Cool Mission Mechanic: Penalty clock
We talked about the potential for if the Pred’s denied all 4 missions he would just win the match (cut scene as you said). I don’t know though I feel like it would be more fun to still be able to kill the whole team if possible. Plus not just auto ending the match gives fire teams a reprieve just like the predator to still potentially win if they extract. I am still on the fence though, both options are viable. Plus what happens if say 2 missions are completed by the fireteam and 2 are denied?
I like this it def gives the game more depth doesnt require alot of change and rewards the predator for delaying the fireteams mission.
These are exactly the ideas that apeal to me.
Keep wiping the team out the same it just adjusts game length and gives predator more incentive reward penalty is what this game is about.
Maybe more like 30mins for 5 missions tho.
I love this idea
If it goes 2-2 then there should be something that happens again in battlefield it would be weatherchange
Love the idea, this would be perfect if all the classes were more important. I feel right now it doesn’t really matter if you are a scout or something as long as you have an AR you can gun the predator down so easy. I feel that they should put more emphasis on squads working together with there abilities rather than just shoot the entire game Bc ammo is so easy to find. I don’t know just a thought
maybe even allowing the predator to destroy objectives so they auto fail a mission.
All of this would dramatically improve gameplay for fireteam
I just like the idea of putting more emphases on the mission at hand and less on staring at the tree line. Will make the games atmosphere better and it’s immersion.
I agree. The predator should take you by surprise the only way to do that is to force the fire teams to focus on something else. Just like in PUBG when you over focus finding loot and get shot. I have almost fallen out of my chair from being jump scared like that.
instead of an auto win at the end if they are denied the AI could just keep swarming in numbers and difficulty along with the pred being able to go for the kill
Yea I am reluctant on the auto win idea myself. In the og post I am sticking with a penalty clock and stronger waves / more waves when extracting if the fireteam fails all 1 or more missions.
This is the most viable idea ive heard for replay fun factor objective based for both sides and gives the game an actual point other then this current situation
I would say maybe not every mission just to give breathing room to fireteam. However for those kill target NPC missions. I could definitely see this happening! Just like in Pred 2 when he kills that gang before the cops can.
The scorpion is ready
So I’ll be honest, Im not found of a round going over 20 mins. 20 max in my opinion but the set up is a great to give two different objectives while keeping this gameplay.
As for if no one wins, fail objectives and fail to kill before match end.
Why not a universal Fail/Draw cinematic?
Fire Team gets overrun/pinned by AI/Soliders, capture and executed. Something that would not please Predator, firing squad style, gun back the head kill, on knee execution.
If you’ve dragged the match out this far, sabotage, refusing to die, Predator wants his prey. Good prey. That prey. Voodoo. Then a bunch rando come in steal your hard work? With no honor?
Predator watched from trees as his game/prey is stolen from him by a mass of soldiers 15 plus. He roars in anger from the trees, all 15 or more guns shoot at him, he runs but is hit several times and blood trails everywhere. Is it dead? No idea, but its really hurt and Voodoo is dead.
Mission Failed
Hunt Failed/Prey Stolen
IF the fire team loses the mission entirely they should not get full exp, maybe 20% of it. Or if any of the fireteam dies completely and the others finish the mission and escape, the one that died should get less exp.
Same goes for the Predator.
This way, either the Predator or the Fireteam members will have a reason to complete their mission.
You could actually probably get away with only 20 minute matches. Say the missions only take 3 minutes to complete. Thats 12 minutes for 4 missions. The penalty clock adds 2 minutes per failed mission. 8 total mintues added game time for a total of 20 minutes. You could have the penalty clock start as soon as the last mission ends. Delaying the extraction mission and forcing the FT to play all 8 minutes against the preds (assuming he can deny all 4 missions).
This way the FT is rewarded for completing missions as the match time is reduced to 15 minutes as the extraction could also be 3 minutes long. The best of both worlds.
I like this idea because it ties progression into the skill of the players. Also it would slow progression to lvl 100 down.
But I think bonus chest or xp should be given if the FT aces all 4 missions and kills the predator. Equally the preds should get bonus if he can kill all 4 FT players before the penalty clock starts. Maybr even more of a reward if he kills the FT before they complete the first mission. Maybe a rare trophy as he would have killed all 4 FT within the first 3 minutes of the match. Insanely hard to do.
I really hope out of the things ive read that this is considered, im reading posts about fire team needing to have mission priority enforced this would do exactly that and provide way more exciting game play.

