That’s why I reduced the health by 50%. AIs are currently dangerous only in large groups because they are too tanky.
Custom rebalance experiment
Try it in a solo run. I think you’ll change your mind.
That wouldnt give the best result, need a full team.
Im more interested in balancing pred vs ft tho.
Valkyrie seems to have decent defense.
She’s been working out well for me but unfortunately I havent played vs a full team yet with her.
You mean premade?
Me too.
Full team, premade, assholes, take your pick lol.
Scum of the earth, ya know, it’s just a name xD.
Lol fk ft.
I can’t lead a group today, but, definitely, if I can get 4 other people that want to group up, I can host a group later this week.
It will probably take a few rotations to see what works and what wouldn’t, and if it feels better than classic hunt.
Alright
i understand the concept, and its good. But I would add / change some things.
for example that, is not a problem. when the pred triggers alarms, its good, bc it is harder for the FT to complete the mission and it takes longer.
I also would increase the HP of the pred to 120%-140% so its more balanced + takes longer. Maybe also increase the FT HP a bit and lower the damage for them. If you lower the damage + increase the pred HP you have to increase the ammo of the FT. (thats how we balance our private matches)
The AI healt is already good I think (of course there are these retarded helmet bastards and juggernauts) but if its 65% they cant even stand one pistol shot lol. Increased damage for them is more realistic, but I wouldnt do that, cause when a juggernaut spawns behind you with a shotgun you lose a ton of HP.
I’m actually okay with this. I mean they’re supposed to be a nuisance.
I glanced at the presets for hard-core mode and thought the first thing I’d adjust would be AI head shot instant kill and lower AI health. Make it so with friendly fire on, you’re actually getting use out of the single fire selection on the weapons. Simulates both the movie (Dutch’s team had literally no trouble with the guerrilla forces) and most other scenarios where spec ops teams just drop targets and conserve ammo and limit the risk of friendly fire from the get go
I guess what I should have said is it’s in the best interest of the predator to not attack the fireteam while there is a large AI presence, because they would pose a real threat to the predator.
This is actually accomplished by doubling the perk values. If you want a tanky predator, impenetrable would give you 40% damage reduction from bullets. If you don’t want to rely on pigs, large pouch and medic would give you 6 quick heals. Height Advantage would be extremely powerful. It’s all in the perks, they just need to be more impactful.
Most AI still take about 2-3 hits with the AR-W or 3-4 hits with the Z-06, and the masked bastards still take 3 or more hits to the head.
I will say that 3 or 4 hit kills feels much more natural.
but the FT would get a buff too, they dont need that. but yes, good point
Double medic, double pouch, double down range and so on. Sounds equally insane to me.
Double down range is only a 20% increase. That’s 120 to 144. Not insane at all.
How much is BANE and predators have been crying about it for ages. Don’t give me that. Then how about impenetrable? 20% now, then 40%. Puch + 2 then + 4, how fast would be medic.
You would be doubling both sides perks, so if its imba for one side, its for the other, probably.
I’m not trying to make it a cakewalk for the predator.
I listed exactly why I recommended changing each stat, so I’m not going to rehash them here.
It’s just a starting point. All I want to know is if Hunts are more fun with these values. Try it, or don’t.
Too bad we cant customize each specific class lol.
Dude, if its insane for FT’s perks, then considering you’re doubling everything, it should be the same way for preds. That’s all I am saying.

