Do support passives stack?

JFC, that’s bad

i knew i wasnt the only one who thought dante and 87 were out the gate

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so dante gives a buff to teammates too ?

no. he has sprint damage resist like scout. paired with owlf and thick skin is basically 222 health while sprinting. If you add the 20% of a support in the team well… you then have 266, which is fucking insane

Now I realize why every time I encountered that dante/support duo dante felt so much stronger than the support

Here’s a table I shared a while ago. This is without the support passive

Class Base Health Thick Skin OWLF Training Passive Effective Health against the Predator Condition*
Dante 160 25 10.00% 10.00% 222 While Sprinting
Dutch 1987 155 25 10.00% 10.00% 216 While Mudded up
Dutch 2025 160 25 10.00% 0.00% 203.5
Support 175 25 0.00% 0.00% 200
Assault 150 25 10.00% 0.00% 192.5
OWLF 135 25 10.00% 10.00% 192
Scout 125 25 10.00% 10.00% 180 While Sprinting
Recon 125 25 10.00% 0.00% 165

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I’m so sorry, i hate to nit pick, but OWLF Trained is 8%. Don’t ask me why. I’m not sure why exactly, but it may have to do with damage thresholds.

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we tested all this, not sure if something changed in the last patch, but prior to last patch it was 10%

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Interesting.

IIRC, Dante has the ability to get the highest possible Effective Health for Fireteam in the game. If you throw on Thick Skin + OWLF Training, add on Stims to your Gear and then sprint whilst popping one for the heal he has around 320 HP effectively.

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The poor scrub 4 medic teams all swear up and down that the support passive stacks! Lol!!! I try to tell them everytime I run into them in pubs and they just proceeded to yell and scream that I’m wrong and trash cause I used my caster against 4 medics lol!!

Dante takes less plasma dmg too. Bow dmg he drops like anyone else. This is why you don’t carry a plasma pistol

I noticed that too. Dante and Support. Not sure if it has to do with “explosive damage resistance”

I’ve been trying viking bullet resistance, large pouch, adrenal, with wrathful… you 2 or 3 shot people with alpha sickle. A full support gets rocked with 4 even with all the resistance. On top of that knife dmg doesn’t hurt at all

The 4 medic problem is not the damage resist, but how fast and with how much health they can keep picking themselves up.

For potato teams that can’t even hit you at point blank distance is not a problem, but for good teams where one or two of them can keep hurting you, is insane.

Is the only way we have been able to beat players like prozi, dan and blademaster. It feels unfair and cheap, because these are players we can’t win against any other way even when they are trolling with us running meme builds

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Oh yeah the pick ups are crazy!! Its fucking dumb!

I’m hoping at some point they make it so medic cant stack or be used by multiple ppl in the same match! Like a little side note that says if more than one the pick up speed passive is removed!!

All they have to do is reverse the nerf to FM and make it so instead of quicker revives FM would instead give the downed FT full health upon getting picked up. This way the pred has a chance to stop them and the FT doesn’t have to waste a syrette when they get downed.

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Or that!!

Do you remember how you tested the damage, such as weapon, perks, predator?

Unrelated but I know you made that awesome PHG guide site. Do you know how much the movespeed buff from amphibious is?

Hunter
No perks
Bow, combi and wristblades
plasma damage is inconsistent

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The pickup speed doesn’t bother me. The 60% health is the problem. For me, they could even make it faster, but health shouldn’t be a percentage but a fixed number of health points, like 40 tops. It needs to be that if you are picked up, you still need a stim or a medkit. Right now, as a support with thick skin, you get picked up with 120 HP, which is insane.

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