I’m so sorry, i hate to nit pick, but OWLF Trained is 8%. Don’t ask me why. I’m not sure why exactly, but it may have to do with damage thresholds.
Do support passives stack?
we tested all this, not sure if something changed in the last patch, but prior to last patch it was 10%
Interesting.
IIRC, Dante has the ability to get the highest possible Effective Health for Fireteam in the game. If you throw on Thick Skin + OWLF Training, add on Stims to your Gear and then sprint whilst popping one for the heal he has around 320 HP effectively.
The poor scrub 4 medic teams all swear up and down that the support passive stacks! Lol!!! I try to tell them everytime I run into them in pubs and they just proceeded to yell and scream that I’m wrong and trash cause I used my caster against 4 medics lol!!
Dante takes less plasma dmg too. Bow dmg he drops like anyone else. This is why you don’t carry a plasma pistol
I noticed that too. Dante and Support. Not sure if it has to do with “explosive damage resistance”
I’ve been trying viking bullet resistance, large pouch, adrenal, with wrathful… you 2 or 3 shot people with alpha sickle. A full support gets rocked with 4 even with all the resistance. On top of that knife dmg doesn’t hurt at all
The 4 medic problem is not the damage resist, but how fast and with how much health they can keep picking themselves up.
For potato teams that can’t even hit you at point blank distance is not a problem, but for good teams where one or two of them can keep hurting you, is insane.
Is the only way we have been able to beat players like prozi, dan and blademaster. It feels unfair and cheap, because these are players we can’t win against any other way even when they are trolling with us running meme builds
Oh yeah the pick ups are crazy!! Its fucking dumb!
I’m hoping at some point they make it so medic cant stack or be used by multiple ppl in the same match! Like a little side note that says if more than one the pick up speed passive is removed!!
All they have to do is reverse the nerf to FM and make it so instead of quicker revives FM would instead give the downed FT full health upon getting picked up. This way the pred has a chance to stop them and the FT doesn’t have to waste a syrette when they get downed.
Or that!!
Do you remember how you tested the damage, such as weapon, perks, predator?
Unrelated but I know you made that awesome PHG guide site. Do you know how much the movespeed buff from amphibious is?
Hunter
No perks
Bow, combi and wristblades
plasma damage is inconsistent
The pickup speed doesn’t bother me. The 60% health is the problem. For me, they could even make it faster, but health shouldn’t be a percentage but a fixed number of health points, like 40 tops. It needs to be that if you are picked up, you still need a stim or a medkit. Right now, as a support with thick skin, you get picked up with 120 HP, which is insane.
calculating speed percentage is very difficult unless you program like a chronometer on a hotkey that activates as soon as you start sprinting and stops when you run out of stamina. It also needs to be in a straight line with no hills or anything in the way, which only now one map provides (airstrip near the hangar).
we don’t even know what double speed percentage buff is. we just know is faster
There could be a way to counteract the 4 FM squads that prance about like they’re some kind of good. Disallow class and specialization stacking. No 2 Supports no 2 Field Medics, no 2 Unleashed, etc
they’re never gonna do that because they would have to change the whole way matchmaking works.
Well then I hope they enjoy the game’s dropping numbers, cuz they aren’t slowing down. Numbers will spike next update and unless they rework or balance some things, they’ll go right back to a steady drop.

