I’m only lvl 80(without double xp) and I 100% agree with this, I play both sides of the fence and I feel the fireteam deals so much damage, at rangers greater than bout 50 meters the predator cloak is just grey, making it easy to spot him, the current setup makes a ranged predator nearly impossible, their damage versus predators at range gives them a massive advantage with how easily detectable predator is, two headshots with the 7EN or the SAWZ removes the mask, 3 with protection, so a sniper on the fireteam against a range predator is more or less game over because of the ease of detection coupled with the predator being unable to fire while moving at anything other than a crawl, in melee the fireteam wins if they are all able to parry.
A few changes I would personally like to see
-disc rework: it’s too slow for the minimal damage it deals, but speeding it up makes it so much harder to control, so leave the damage and speed as is, make it a fire and forget weapon(or give it a FAF fire mode), give the targeting a 2-3 second lock on period(only on targets who arent fully mudded) and then make an elliptical trajectory to the target and back, wouldn’t work in closed quarter only in the open, would give us an opportunity to use it as both a distraction and initiation.
-increase AI damage and numbers:not massively, but enough to make it so the fireteam doesnt ignore them when a predator engages, one of the few openings predator has is while the fireteam is engaging with AI, but they immediately ignore them and focus on the predator because the AI isnt enough of a threat.
-greatly reduced ability for fireteam to heal
-a plasmacaster lock on targets that arent fully muddied
-a plasmacaster that doesnt detonate on the twig that apparently is a foot away from the predator dealing self damage and lighting up where he fired from

