That’s sad mate, hardly anyone wants to play! But overall, if this game ever got to the Xbox One scene I know a lot of friends who really CRAVE to get their hands on the game itself and have some fun :)
Has anyone ever played with the Modifiers?
Imo it would help for a short period of time and fall off again.
I’m seeing a ton of steam players come and go almost instantly.
There’s too many newer games with not nearly as many bugs or issues to play.
Think the average player count for steam as a whole is around 30? : / (could be wrong)
Steam “spiked” at 300
A lot of the negative reviews are simply stupid reasons to not like the game. There’s plenty of good reasons but “lack of players” or “people quitting because they didn’t get to be pred” are very misleading negative opinions.
Imo they gave the community too much room to be upset. Updates weather they were paid or free caused the game to be unplayable for very long stretches of time with bugs that are still relevant to this day from day 1.
We have been provided a game where we have practically bug tested their game for them. They continually release unfinished and unpolished product.
If they released a well detailed and produced update weather it be paid or free, surely there wouldn’t be room for people to be upset. You’ll always get the stragglers that just talk pure shit all the time, but there is such a large inactive playerbase just waiting to be told things are finally changed or different in PHG.
They need to overwhelm people with amazing content and a game that plays well.
When that happens, old and new players will surely come back once they know there is more than what they have put up with since the beginning.
(Not trying to derail the thread)
Modifiers were such a great opportunity to expand on the base of the game.
Hell, I had this happen to me, but with SWBF2. It’s 4 years older (Holy crap, it does not feel like it has been that long, god that makes me feel old), less buggy, and still has the best graphics I’ve seen yet.
Right?
A game that looks AND plays good?
A 4 year old game?
Man how is that even possible?!?!?!
SWBF2 truly is a show of what happens when you put a little elbow grease into something after a bit of a rocky start.
Indeed! Had a terrible pay to win release, and say what you will about EA, but if there is one thing they have it is work ethic, because they turned it around fast, promised all dlc would be free as compensation, and made the biggest comeback in Star Wars gaming!
It really says something if after 4 years after launch and even after support has been cut for a year someone can keep interested and invested in the game, and have a fun experience doing so.
SWBF2 has groundbreaking graphics back in 2017 and still today, and when I load into a match I’m still astounded at the insane level of detail and hidden secrets. Truly a beautiful game.
This is not true. Hitting save only adds another custom mode to the list on the right. You have to manually go in and select one each time you create a private match, otherwise it reverts to default.
If you go ahead and delete those files you just mentioned you’re going to wipe all your custom load-outs, keybinds, and game settings, and have to do them again from scratch.
The “positive” ones aren’t much better , alot of people who already owned the game and bought it twice , a few “positive” ones do state negatives aswell
Oh there’s absolutely some valid bad reviews and negatives. I won’t attempt to defend the flaws this game has and certainly won’t tell anyone else to live with them like a lot of us do.
I just think people writing reviews with less than an hour of gameplay, when you haven’t even had a chance to see and learn the game should maybe…not.
Definitely agree there , same goes for positive ones with low play time aswell .
Not even. Those .sav files are stored elsewhere for steam and they changed the path for epic after last patch. They are now in subfolders of that path
Agreed
Shit yeah, it’s the only way to make grinding fun in this game. That max explosion range is too much fun, plus it amplifies the actual size of fires lol
Jump height and movement speed is fun in any game to change
Big head mode hits a nostalgic spot too
Persistent bugs and lack of content tends to do that
Well I’ve never clicked on “Save” when setting up the modifiers in a private match but I just suggested what I said in case clicking save would save the modifiers settings to your user data files and the only why to revert it is deleting the 2 files as mentioned above “That’s what I had in theory” or assumed
“If you go ahead and delete those files you just mentioned you’re going to wipe all your custom load-outs, keybinds, and game settings, and have to do them again from scratch.” Absolutely correct!
Not sure how that’s possible? Everyone can play as the Predator!
That’s going to cause a lot of hassle for anyone who follows the advice, trying to avoid a problem that doesn’t actually exist in the first place. I can’t help but wonder why you would assume it does that when you haven’t even tried it.
I only assumed it because I deleted those files before and it reset my game to the default loadouts and settings, so I had assumed if clicking SAVE will copy it to your user data and I thought if users want to revert back to default settings and of course loadouts deleting those files would help
That’s the only reason why I suggested it in the first place! I wasn’t trying to give anyone the wrong impression or advice
Fair enough. It doesn’t seem like a logical conclusion to me, but we all have those moments. For better or worse, the game seems to keep all local settings in a couple of files, as you say.
Just as a further note, when you save your custom settings it will appear below the list of preset modes off to the right, with a small bin icon next to it in case you want to remove it. It’s a nice feature that isn’t given much credit.

