Idk they did it in clash… even tho i myself wouldnt mind any nerfs and less perk power or dmg… only way it would be possible is for them to actually make cloak useful af + make the maps like super huge to the point where u need to spin around ur self constantly to be on look out
Multi-Pred mode idea
Double map size should be fine. Hell stitch derailed and backwater together, then overgrowth and excavation and boom there’s two maps right there.
It’d even be great for fireteams to set up ambush sites and such for some more fun
You know stitched maps will present a problem for people who can’t stop camping or players who go rambolo for V and get lost at the edge of the map never to return out of fear.
Ok mr I suck but try to hide it by saying i dont try.
Fuck off xD.
No more so than they do now unstitched. Camping does kinda create an issue though now with the marking method idea. Hard to mark campers…hmm that requires some thought
Plasma spamming?
Heh…what I was trying to avoid in the first place lol. Although camping is definitely a situation it’s required in
Bigger maps is a must and the changes of clash is the reason why I never got into it.
It was lame.
Here’s how I would imagine a 15 player mode:
A 3v3v3v3.
3 preds, all on the same team but compete for highest skull count (determines cutscene placement and end of round rewards). For the sake of fairness you cannot claim a FT downed/killed by another pred.
3 different FT teams of 3, all competing for objectives, but they cannot hurt each other. Missions now require members of FT to go to 3 camps during missions and takes minimum of 7 minutes to complete, with some optional missions. All 3 objectives will be happening simultaneously, and teams can exfill at different times. Number of objectives completed, time taken, # of pred kills, and Pred damage will determine winning FT faction.
AI aggression and tracking is turned down, but damage and health are turned up to prompt stealthy gameplay.
Reinforcements: each FT Team has a different reinforcement location, and Pred can only reinforce once, and reinforced preds have half gear and no second wind.
We’re not getting bigger maps doe cause they confirmed they fucked us over and decided to scrap the idea of asymmetrical true PvE slow pace and slow TTK… and now its basically like fast pace fast TTK pvp trash… ngl
As long as the movement isnt slower, I wont mind a slower pace.
But like i said, I dont think we shouldnt have a single focus on slow or fast.
It should depend on the mission, and players tbh.
Cause pure slow would be boring.
so exactly as i said many months ago that the large 15player game mode the predators should be frenemies at best and be capable of betraying each other for better more dynamic online interactions
or just make the game mode
1v2v6v6
so the predators are on a team but one of them is a bad blood and can do whatever and he is supposed to even out the 3 teams by being the wild card who only wants to take all the glory for himself
To me a slower pace is:
“where players have to know how to adjust to the RNG the game gives them”
“where the missions are dynamic and can change any time depending on how u do them certain way or mess up”
“i think fireteam should be able to mess up the objectives and it resets their progress”
“predator target isolation is just too op where it just instantly shows location and due to no RNG people already know where to go and where to jump and just wait and camp for people lol”
Anyways i wanted re-designed target isolation where it makes me feel like a true hunter and i have to track the footprints and follow the trajectory of them
This could also work
I started playing with this idea back in October too, but never tried to flesh it out more and brought it up again.
In general this game is lacking like fking RNG mechanic lol… there is no way they can keep this up where everything is like pre-scripted and like repetitive…
I really dont feel iso is OP.
How come lmao… i get the whole pulse scan and it scans like area and shows the place… but ill rather have it show like their past position and movement they are heading… like they would have to think about not making actual true tracks… at least make fake tracks and direction n shit so u confuse predator.
Fake tracks to confuse predator eh?
Maybe in a different mode but that sounds lame tbh.
You forget predator should also be able to sabotage their mission as well.
I meant smth like this… like u have multiple uses like 3 times and it scans all possible sounds and tracks… and it like gives a cool animation on screen

