foliage.DitheredLOD If greater than zero, dithered LOD is used, otherwise popping LOD is used.
maybe try that one.
foliage.DitheredLOD=0
place that in the gameusersetting.ini and game.ini and create one called engine.ini and in each file under a header called [/script/engine.renderersettings]
Hmm, it may not be under renderersettings, just in case put it also in each file under a heading called [SystemSettings] just to be sure and a heading called [/Script/Engine.GameUserSettings]
it will work in one of those just not sure wich. so put it in all of em :P


