Plus it doesn’t punish certain playstyles or hurt your score because you went up against a bad team and can’t farm them for points (looking at you dbd)
Well, it’s a good thing if they have an internal reason to better thrmselves i suppose. But I was more referring to verbal abuse to team mates (when it’s probably going to be their own fault anyway) or the pred for dying. I dunno about you, but for me that’d be one more reason for me to not stick around.
If the Predator Activates Self-Destruction, counts as a Team Victory anyway.
And as a Defeat for the Predator.
I don’t know which team “chases” the Predator. In a Ranking system as I am suggesting, it would even make sense.
But Today, You are going to face to face the Predator alone, it’s Death Right !.
If the Player wants to Improve his Ranking, It will not do anything to just be doing the Mission, and leaving to the other Players the function of killing the Predator.
But My Friend, in the middle of the Action, how many opportunities do you have to shoot Predator in the back ?.
It moves very fast!.
He does not stand waiting to receive the gunshots.
But what is the Grace in Simply Killing Team Members without Making the Claim ?.
To Kill Simply Without the Claim, Go Kill AI Soldiers.
That these don’t even have grace anymore to kill.
Simple to Solve the Situation.
Only 4 Claims per Hunt would be counted.
For the Machine would understand that the Same Player was brought back by the Reinforcements.
Or Illfonic could increase the number of soldiers on the team (7 for example) and remove the possibility of reappearing through reinforcements.
Or, keep it the way it is. And count more Claims. The Soldier is getting a Second Chance. The Predator, by letting the Soldiers back again, is putting itself at risk too.
New weapon variants, personalizations such as scars and battle damage, armor pieces, perks, outfits, gear, perk slots, shaders, new characters, weapon mods, new specializations, war paint and trophies to name a few things that could be added
Speak more.
Describe your Idea more.
Just to say that a Classification System would not help in this Game, is not enough.
Because in my view, you didn’t understand the reason for the Idea behind the Post.
Through your Comment, I can draw 2 Conclusions: Either you are a good player, but you are not willing to see a change in the game or you are a bad player, and you do not want to show that you are bad with low statistics.
I understand Perfectly. And its not about Proving who is the best or who is the worst. Thats all you care about is the ability to wave your ego around.
But thats not why I think this is a horrible Idea it goes against Lore for the Predators. They dont know the skill of the Prey they are hunting just that they are worthy of the hunt.
So in other words this ranking system changes how you play.
That’s not good. A good ranking system rewards you for winning not for certain playstyles.
What
In other words rip my support player.
I also guess that it’s a 1V1 since if my teamates do all the damage I go down in ranking meaning I better work alone.
Your ranking system incentives people to do worse.
Plenty. Shooting the Predator is not risky. It’s basic gameplay.
What sense does having a system that incentives you to be worse. That makes no sense for a ranking system.
A rank is supposed to be indicative of your skill. Stratagy included. If your forced to do use worse stratagies to go up in rank then your only proving killing potential. Not stratagy. In fact if you are the better player and actauly implementing stratagy your doing worse.
Easy to resolve this issue.
If in a Classification system, it is necessary to have Rewards, we can have VT Packages for example.
I’m saying that if someone tries to kill the Predator on his own, the chance of being killed is very big.
For You said that some Players chase the Predator.
And I think that’s asking to die !.
Come on Man, go deal more damage to the Predator then !.
When the others on the Team are there trying to Kill the Predator, Do You Want to Receive All Mission Credit ?.
This is wrong!.
Come on Help the Team !.
If the team is killed, it is much easier for the predator to go after you !.
From the moment the Predator finds the Team, the Mission that goes to Hell !.
The important thing is to All Survive!.
So that the 4 can Kill the Predator Together.
Because if the Predator is Killed, the Mission get Over.
Risky, I know it isn’t.
But I’m being very specific.
How many opportunities do you have in the Game for Shooting the Predator in the Back ?.
“Quite.”.
I doubt!.
Only if you have lynx eyes or if the predators you have faced are not even 50 years old (on an age scale of the Yautja for the love of God).
How will you be the worst ?.
As a soldier or as a predator, the higher your stats, the better you will be.
What makes it worse is if your stats are low !.
As a soldier, you have a low level of AI soldier kills; You deal a Very Low Average of Damage to the Predator; You have participated in Many Huntings, but You have Been Killed Many Times; Etc.
Obs .: A Reward that could be attributed, is that for the Soldier that caused more damage to the Predator, He could keep the Mask of the Predator.
Not to use it.
But as a trophy.
Like Predators, they collect Skulls and Spines, Soldiers could collect Masks.
It would be another good statistic.
How many Masks the Soldier already has.
And for Predators, what would make the Player Worse, would be the Number of Times He needed to Activate Self-Destruction; A low number of claims in relation to the number of hunts; Etc.
I did not understand this System.
Please explain to me.