This is the crux of the matter. I think it’s just impossible to balance this game given the amount of variables.
FT (Random, uncoordinated players) in comparison to FT (Communicating, coordinated team) are light years apart, and you can’t balance the Pred play against both.
I win the majority of my games because if I’m honest the majority of the time I’m facing random FT players. They may have one or two skilled players that cause me issues, but nothing that I shouldn’t be able to handle.
If I face a good, communicating team making use of the right classes/perks, it’s a whole different game, and a damn sight harder one. I have beaten squads like this, but on a lot of occasions you’re looking at a loss (usually down to them being able to exfill, as it’s nigh on impossible to get them all down).
I’ve come to the conclusion that Illfonic will just balance the game according to the stats they have in terms of player numbers and which faction they’re playing. If they see a significant swing towards playing one particular side which is affecting queue lengths detrimentally, they nerf the side that is overly popular until the balance is restored. Repeat indefinitely.
…All that said, as I am a Pred main, it is obligatory for me to state…