Killing floor 2? Risk of Rain? Don’t Starve? Lethal league? Any of these smaller games on steam where you’re still just playing through the same old gameplay loop.
Basically anything thats not a triple A live service where you just get maps, weapons, and cosmetics once or twice a year.
Adding to that, this new generation of gamers believe theyre entitled to progression systems. The days of just loading up counter strike to have a few matches are gone. Now you some sort of meta progression because people don’t want to play games that aren’t “working towards something” watching a number go up.
Difference with PH:G from stuff above is the poor AI dependent gameplay loop sucks and isnt engaging 100 hours later so everyone wants to do away with it or have a different, more fleshed out mode to escape it which is easier said than done, we have no access to internal testing but they’re aware they have a gameplay loop that needs fixing just looking at the drop in players. Paid Cosmetics are filler & on an internal deadline and Clash isnt there as a replacement mode so im not sure why people are offended at its existence, its either just there to say its there like bigheadmode or its to introduce and balance FT PVP for future reference, leaning towards the latter considering how often devs play Clash

