about number

No, thanks for posting this too. I can tell those numbers are relatively close because i swear I dont see it very noticable in the line of fire as most of the times, I mostly count thr bullets and how close we are to a trooper before he goes down.

Id like to see the full list though of specializations and which ones are most noticiable. I already have Amphibious as one of my go tos for specialization.

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I use two software to do the verification alone, so ā€œLeaderā€ and ā€œCommsā€ cannot be verified well.
So I can’t share a list that is almost complete. I’m sorry.

Unleashed = 30% explosion damage buff
Reckless = 10% damage buff for about 4-5 seconds after being hit
Fanatic = 10% damage buff when your strength is below about 60%.
Deadly = 10% AR buff
Duelist = 20% damage buff for Pistol, one initial ammo? multiply
Liberator = Disabling the alarm gets 50 healing and damage buff (I don’t have an exact number. I think it’s probably 10-15%, but we don’t know when and how long the effect applies).
Rushdown = You get a speed buff when you defeat the AI (very hard to quantify, I’m not sure if it’s a speed buff or not)
Scavenger = 10 healing for replenishing ammo (drop, touch, crate), 15% damage buff on picked up weapons
Leader = Opponents damaged by the player with Leader will take more damage. (However, I don’t know the number and timing. We don’t know if it works on confidence or not. It may be the most horrible possible effect.)
Overseer = Heals 10 times for every mission that goes by.
Field Medic = Allows you to revive an ally in about 1 second.
Overwatch = 15% damage buff if you attack from about 3m high.
Amphibious = Walk on water or mud and you are instantly coated in mud, with an approximate 20% speed buff (and infinite mud Skin…)
Sniper = 15% damage buff to ā€œspottedā€ targets
Spotter = When you crouch down, your body temperature instantly turns blue. When you stand up, your body temperature instantly turns orange to red." The ā€œspottedā€ target’s movement slows down a bit. (Not known to have any effect on the predator.)

Tips.
Assaults are 10% damage buff to live attacks.
Scouts are 10% damage buffs when they run.

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What is Duelist ā€œone initial ammo multiplyā€? It should be extra ammo no? pls clarify.
Liberator is an instant increase…i can usually tell, however the exact percentage is unclear. 10-15% you say?

I’m attending a game right now to get some loadout stats.
The purpose of this is to do some research on the prevalence of SP and what is popular.
It’s going to take me a little while to put it all together, so please be patient.

For now, however, it seems that most people are choosing Deadly or Fanatic.
Next, I think Sniper and Duelist are the most popular.

My personal opinion is that
Do you want to combine Deadly and Yauja Bone in an assault?
I find the combination of Duelist and Bone in Scouting to be very powerful and easy to use!

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It’s the first extra bullet you possess.

1 extra bullet? That seems cheap.lol. but it is a pistol.

I will need to mess around with field medic…the buff on this looks hot but its not the most interesting thing to use.

Update: I really like field medic, i find it to be the most useful Specialization…its as fast as the USB grabbing.

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Sniper with Spotted perk on Recon is very good.
Combined with Bane, dmg from SAWZ 50 is crazy.

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So Assault get’s 10% from BANE, 10% from Deadly and 10% from class perk? OH BOY!

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Oh,sry… .im Japanese.
It seems to have been conveyed incorrectly when translating from Japanese to English.
It’s roughly one magazine, not one bullet.
But I’m having trouble with it, because it seems to be a different number for each gun.

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Yes, you’ll get roughly 30% buff.
Dutch '87 and Scout also get roughly 30% of the buff.

I think it will accelerate even more once the conditions and effects of the leaders are figured out.

Thx for all that testing man, much appreciated. Do you know if the support passive (damage resistence) applies to the support itself or just to the team?

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With that combination, you can silence Scout and Alpha with 3-4 shots.
Hunter, Elder, City and Samurai are 4-5 shots.
Berserkers and Vikings need 5-6 shots, but I consider that to be a margin of error considering that you’re shooting with 4 people.

As far as I’ve tried, it works for everyone.

Can you imagine a guy using two computers and three PS4’s all by himself?
I wanted to verify more before I returned the PS4 to my friend…

If it works for support as well just lol… 200 hp and 20% damage resistance. He can pick targets up in 1 second. So unless you first take out the support, nothing dies. If 2 supports are in a team you HAVE to down both close to at the same time… No idea what Illfonic is thinking…

In fact, field medicine is a threat.
However, as far as I know, too few people get it.

The reasons are probably the following

  1. the ability to support is too dependent on others to be stable.
  2. few people know how effective it is.
  3. the abilities of other classes are stronger.

Premade teams are going to know of it and use it for sure. That is the area where predators had the most issues.
Yeah, many people don’t know about them, I still find people that don’t even use specializations.

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I’ll test it sometime. I’ve noticed in one match that Scout went to 2nd wind with just 4 shots if I remember it right.

bump