Yeah. I think that is their intention. Just enough extra health to get out of dodge.
Balance testing
I’m telling yall,
Just give the pred a summoner and trapper class, give him better traps and over a tech and gear, and make it so he had good effective ways to fight indirectly.
That’s the best way to balance stuff out with current balance.
Analogy aside I am really really looking forward to new pred gear and weapons to adapt into playstyles
Seriously.
Would be nice to see actual different styles lol.
Yeah it’s.mostly the same thing increasing hp or decreasing dmg it’s just if you change ft dmg it.compounds on their effect stacking albeit I don’t think ft dmg should be lowered necessarily as that’s a call on wether you think a single ft.member should be capable of killing the predator
As for gear/interaction maybe it depends on specific values so if pred dmg is say increased by 30% then we have to make sure your not just killed after a single bow headshot when your not running thick skin/OWLF
I am at work atm so it’s gonna my responses are gonna be farish apart
I’m not sure what you mean.
So if you lower there damage by say 10% you have to keep in mind that through stacking effects like deadly and bane +bullet.damage they could still get close to previous damage values making the nerf not that noticable same as when you consider there are 4 FT members so you should always assume any ft gun could do up to 4x damage
Nerfing ft damage output for the most part is a false flag as far as. im conserned ft dmg output is a problem but lowering there damage grossly is the wrong way to fix it
Okay. Just to be clear for anyone not mathematically inclined, double predator health or half the damage of the fireteam will result in the same time to kill.
Normal TTK
Double predator health
Half fireteam damage
Can’t do that, if you just shoot at them while there downed it’s not that much slower. It’s also way more safer, so maybe not give them so much health.