According to your analysis, as a CEO of a company, I’d shut down the product and services straight away. Reality calls, you can’t do that.
So from my own perspective you prefer content (loads of development time) over bugfixes (that break high and low level gameplay)? The thing is, the best form of marketing is peer-to-peer advertising. A fanbase that trusts a game (and their devs) enough to recommend it to friends.
I showed this game to a mate yesterday. Wanna know what actually made him reconsider this game?
The fact that you pay 40 euro’s for 3 maps and 1 gamemode. (But prices will go down in time).
The fact that this game’s main interest (playing Predator) has the most game breaking bugs in any game I’ve ever played, that isn’t in early acces.
He still loves the idea of the game, but he said he’ll wait.


