(This was originally a reply i posted, BUT i think it deserves its own tread and careful consideration)
Right, Pred is EXTREMELY Broken…,
This always happens in games that let you “Kill the Killer”…
in a proper Asymmetric Game the killer needs to be an unrelenting oppressor that scares the humans and moves the game forward. But in this game and ‘Last Year’ most players chose to stand their ground and fight rather than run for the exit…
‘Last year’ at least has a respawn system that lets the killer remain some level of a threat until the mission is completed, But This game rewards the FT for killing the killer by removing the tension of having to complete the mission within the allotted time AND gives them bonus rewards in the post game…
I think the “Big Fix” this game needs, is to make killing the pred something thats a lot more difficult. Like you have to miss Evac in order for the pred to become permanently killable…
It worked in Friday the 13th because killing Jason was a pretty complicated thing that could be muffed up if Tommy Jarvis or all the female characters were removed from the board.
Now i’m not suggesting the Pred be impenetrable, BUT i am suggesting “infinite second winds” without being finishabable. So that way when you blast the pred into second wind and force him/her to go heal someplace, it would be to give Fireteam time to lick their wounds, regroup, and focus on the mission.
Once fireteam finishes the mission, they get the option to board the chopper and escape OR Stay and Fight. If Fireteam chooses to “Stay and fight” rather than run, then the Pred becomes killable as normal.
This would bot only make the Pred a Persistent threat, But also ”separate the Men from the Boys.” so to speak. because now they’ve chosen to roll the dice and gamble their “Mission complete” rewards for a fatter “Secure the body bounty.” Pay out…