Fire Teams guns need Small Buff

That’s why it sucks and makes me not wanna use it.

Why wat sucks?

The lmg. It’s so broken it sucks.

I dont disagree.

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The Minigun Seems as one of the weapons that needs an adjustment because it’s terrible, the Grenade Launcher should at least have had the Option to Toggle Between Impact and Timed. The Light Machine Gun feels like it should be better but it just might be in the right spot. The Full Auto Shotgun, i played with it for Awhile but felt that for the amount of rounds you put out the Dmg could be slightly better.

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The issue you don’t seem to be considering is for every weapon you buff that’s technically 4x the buff. Again for the FT, it’s a team based game. They HAVE to work together. You make any one weapon too strong like the LMG and you completely undo any balance because there’s still 3 other FT members. No one player or one weapon should be owning a Predator, it just shouldn’t happen. It’s an asymmetrical game and you absolutely can not have 1 individual within the group role be able to go toe to toe with the power role.

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I think major of FT weapons are 👌 but the ones that I think need buffing are:

  • GRIMTECH 19 Pistol, Ballistic Damage Increase
  • D34-D Grenade Launcher, Point Detonated rounds need a return
  • ABR-Z Sniper DMR, Ballistic Damage Increase
  • S-R3D Minigun, see below
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The game will never feel balanced cause u got dump players and players that work together is not completely the devs fault

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I’m a main FT player and i don’t think that the weapons need a buff. A good cooperation between the players of the FT is enough to kick the ass of my favorite martian, but it is not always possible when you play with random guys.

Some do not all, the Grenade launcher, minigun, and auto shotgun could use some tweaks.

The #1 set of weapons that a genuine buff or viability work/buff are the pistols, excluding the 2XL.

The CS-Auto doesn’t need a increase in damage stats so much as it needs better fall off damage. Yes its supposed to strongest in CQ but the steep (and I mean HELLA steep drop in damage after a short distance is excessive.

Certain SMGs need a range reduction, making them fall stricter into short range roles. On the easier ways is the 4X removal and tad up on recoil so longer range engagements don’t favor this class of gun.

The mini gun needs to be given a rework in terms of mobility or QOL one or the other, both can probably solve it without making it stronger than it needs to be.

I’m of the opinion its needs full top to bottom rework and that includes reclassification so it can made a primary and have better usage/ stats the can justify it being a primary.

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The Auto shotgun i have not seen viable, it seems to do very little dmg, Certain guns could use a rework/buff

Idk, I mean The Autoshotgun is Complete Trash, The minigun should have a function where you can spin it up to Prep it for Firing.

The auto shotgun seems to do nothing, so something should be done to improve it.

At peeing range, it does pretty well, taking 30 mag, RoF its decent not amazing but it does decent.

After peeing range, it is extremely useless and its fall off damage is drastic. Probably overdone to prevent it from common abuse of auto shotties

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@Courier @OldKingHamlet come on now, game has been out for awhile, some of these weapons are lacking in firepower and need some buff love. Minigun and Autoshotgun need a Rework bad.

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The two pistols too.

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Make my autoshotty great again please👍🏼

Closest we have is keep tapping R2, timing it right will keep you spinning so you can just hold it and it’ll shoot bullets within a second.

this is a balance issue between PC and PS4. PC we can land most of all our shots on pred at any angle. One ak clip sends the pred into second win. The pred cant even quick claim with 2 FT members