I tested once with Gesp after they said they fixed it and it was still the same, pistol dmg was doing the same regardless of being done after the Scout sprint or if wasnt moving.
Gameplay at the expense of a true filmic experience?
Maybe it doesnāt affect pistols?
I tested with the saw-z and it was working when they said they fixed it.
Duelist also seems to be inconsistent. I find the percentage buff be different with each pistol, the grimtech having the highest (close to 30%) and the 1011 having the lowest (close to 15%)
I always test single bullet attacks to keep consistency since Pred HP is not linear
We tested with like the number of bullets need to 2nd wind the Pred. It was just with pistol so, the Scout does feel like does more dmg than the normal with the sawz and hammerhead.
That has nothing to do with tracking tho, thats just slow movement of the weapon.
Tracking means following your enemy as they move, if you think about it, thats just impossible with melee weapons because of the predetermined movement. Tracking works with shooting weapons because you can follow your enemy as they move.
Theres a few good ideas here, but most Just create new problems or add on to current problems.
Yes. As of 2 updates ago. I tested it myself.
It should be linear until 500 or less hp. Under 500 hp damage is reduced on a linear slope until 0.75 multiplier at 0 hp
Have you tested with both primary and secondary weapons ? Pistol are doing 40% dmg boost with duelist + passive ?
Should be, but honestly it was a while back and only a few tests, so I canāt quite remember if I tested secondaries or not. Maybe I can find someone to retest it with me later tonight.
Btw: perks and specializations are multiplicative, therefore, Duelist and post sprint damage would actually be 44% increased damage.
I see, thanks.
For me, itās just realism. Iām not looking for a crutch. If I, as a regular Joe, start swinging a club from side to side, and my target moves, I do not continue blindly past them- I turn my hips, privet and connect. And Iām not saying PHG is alone in that falicy, itās just a very ācomputer gameā type thing.
⦠even then, I donāt mean a perfect lock on, just some tiny tilt every now and then.
Youāre likely right. Clearly Iāve not played as often as I should judging by the comments here, but can only go on what I see. I still maintain this is a shooter dressed as Predator, more could be done to give a better experience, but Iām still addicted.
Well done. This would make for a nice mode (pred canāt be killed until mission is done). Some premades already play like that in privates. The stealth mechsnics sound good too.
Hey there! Thanks for the reply. Thereās genuinely a way to set that up?
Not officially. Its more of a way to play. FTs just run around doing mission, collecting XP and VT until timer gets to about 2 minute mark. Then they extract. Peed gets a few more shots at FT, both earn extra XP from damage.
I like that, itās more how my friends play; not exploiting the mechanics, but embracing the material.
It shouldnāt be hard to set up. Upon getting peed in SW, he could be teleported to a certain checkpoint in the map and have a cooldown similar to clash mechanics. The code is already there. The damage values should be easy to change. Stealth mechanic would take some work as Iām sure there ways to explore it would be found on day 1 of release.

