NERF SUPPORT

Yeah, the kid who started this waste of a thread is flagging everyone…

I went back and uncovered your post. You beat me to it, calling out the 1000 hours. GG sir.

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I believe I called out the 1000+ hours first, just didn’t explain the math like he did…🤣🤷🏻‍♂️

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Well, slap me around and call me late the the party. Touche.

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🤣😂🤣😂🤣😂

So I’m not trying to come at you aggro at all, I agree FT has tons of heals. But the quick heal only does 100 and you can interrupt the heal if you keep doing damage. So they can’t just out heal if you keep the pressure on one person. But keeping the pressure on one person till they are downed while the whole team sprays you can be easier said than done

Down range Smart disc plus trapper bear traps equals 150 damage, and actually if you are good enough to hit them with the return of the disc as well it’s 205 damage. So you can definitely put some damage on them then down them before they can heal out. Buuuut I don’t think there should only be 1 viable option to get someone downed. Just a thought though

I feel this makes no sense as it comes to easier to down. By definition they are harder to down as they have more HP. I mean I don’t think support is op I’m just saying that logic doesn’t quite check out.

Not saying they take less hits, it’s just been my experience that they are usually left behind while moving to objectives, unless it’s a good FT team. When they do get left behind, they don’t seem to be able to turn as fast and can be melee’d down pretty quickly if you stay on their sides.

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Ranger and scout need to die first always before they break our biomask or ring after our booty when we fucking heal