Not sure if this should be in Bug Report, Feedback or here

Only if it hits the armor

Bullets that hit flesh remain unchanged

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Just like the mask! I love this! Theoretically it should not be to difficult to implement in game - mechanics for thaht is already coded(mask) and 3d side is already done (armour is a seperate mesh)

Question is - would it be OP on pred side? In theory no but some testing needs to be done. I can imagine a noob FT squad would have no chance against preds like zerker or alpha

The other (easier?) option being reducing Yautja banes damage for every FT that has it equipped so that if all 4 players use it, it would be the same as if one person uses it

So if only one FT uses they get all the benefits

But for every additional FT that uses it in the match damage is reduced

If two FT use it they get 50% dmg reduction

And so on…

I think they should implement the armor to the Predator’s helmet at least though

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would make Samurai much more durable. I’m down

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go say that to the pro FT who can melt you in two second <_<

As as said before:

Balance is off by alot but its not a matter of nerfing this or that. Idk, but I think to make it right it will ba a mater of core rework. Current state of the game is just not working out

Forgot about him… armour on that thing is like on a tank

agreed on that so far pred armor are just comestics and do not have any real impact in the game.

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How come when a pred is good they scream nerf. But a bunch of randoms put the preds head on a spike they say get gud like there skilled or something.

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I second that - why @BadBlood WHY ???

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That is a conundrum

The mane problem i see is pred is not supposed to kills every one is 1 minute he is supposed to kill the one at a time you get more xp and scan them that gets you more xp that is why a lot of preds only end up with 3 to 4000 so at the end of the round and why i end up with 10000 to 15000