This is dedicated to Illfonic staff and different departments as well as debates over ideas of how to generally work things out.
So let’s begin with the things happening. The game still looks poorly implemented and unresolved over multiple platforms and as it is quite demanding (resource wise) it really shows the lack of knowledge in optimizing tests as well as managing with engine works in terms of memory as well as networking and connectivity issues.
I wish to raise the awareness of the staff that the way they go now is not beneficial at all. Why? Because aside the poor implementation and apparent close to zero cross platform feature implementation and testing of overall game features, Illfonic is passively overlooking the overall poor state of the game.
For example: given the fact that the game is being played over a global Quick Match system given the case and after my knowledge a studio dealing with this type of option in terms of multiplayer, play tests and the quality assurance itself doesn’t need only actual testin from teams that have actual geographically different locations and multiple connection types but also the need for tests in the given example to be over multiple platforms as well. (you might use VPN services all you like, that doesn’t make testing over previous gen platforms accurate or fruitful in this case at all)
I know money might be an issue when it comes to Illfonic but for Pete’s sake, when you are going with the type of game/IP/franchise like Predator Hunting Grounds is, you really need proper preparations in terms of quality assurance testing and playtests more than you actually have at the moment. You kind of need to invest in these things in the sense that you won’t be able to deal with the overall progress and state of the game after so long.
Is not wrong for people to demand for example a polished and properly working product. And here what is bad is that you actually screw with both the fan base and the clients in this sense.
This being said, I am sure there are plenty of opportunities and resources and creative ways to build and collaborate with plenty of businesses or offices or even individual peers that can be engaged WORLDWIDE in order to help you with the overall process. (despite the trolls and forums or online)
Is about stepping over your ego and making sure you want to make things work. Otherwise you won’t be able to deal with these types of “hickups” in the future. Bottom line is, don’t be afraid to innovate and actually go global with differnt sorts of collabs. Aside the overall toxicity online you have a brilliant fanbase that you can work with and positively inclined and well intended folks out there who try to admire your work and love the franchise.
Will tag a few of you that might be able to read and listen to this.
Thanks

