NO
Patch Notes 2.14
Itâs what I have always seen it does on multiple youtubers for a long time, and never seen nobody talk about it or say otherwise on here.
Go to your room!
Rey.
You cant be father.
Because I am you!
Lmao gasp in chicken xD.
For it to lead to better balance. Itâs just a proper for it so that we donât have the only negative of proper balance and to find that balance.
Yes it would. At some point the FT is going to get to an MMR level where they canât find matches because preds are incapable of matching that level which is a clear sign that FT is op and needs a nerf. Then you work from there.
{gasps in rick roll}
I just want to know in customs if you can have 2-3 predators now and 6-8 FTâs now that you can edit customs @Fire @REYNOSO_FUA11 @OldKingHamlet @Courier that would be amazing if you can
Just because ft cant find a match wouldnât signify that.
There arent that many players.
Besides it would go for the best match, not an exact so that wouldnt happen either.
Look Iâm tired of people not listening.
All I can tell you is that this wouldnt lead to accurate results.
Iâve seen balance before in games,
This isnt it.
Then the developers Try to balance off of what youâre saying and everything goes to shit.
It happened in smite, absolver, paragon.
These are the 3 main games ive seen be at good points, then go to complete shit.
2 of those games Are dead, one got shut down.
Smite just lucky people still play it.
Even as bad as the state itâs in now is, and has been for years.
Either nerf ft damage, or give pred effective Ways to fight multiple ft.
This is literally The only solution right now.
Nothing else will help.
No you cant, tho it would be cool.
You can only tweak current players, not add more sadly.
What about 2 preds vs 3FTâs?
Yes it would because that means that preds arenât capable of reaching the same MMR.
Keep in mind the player count is majority (or at least the same difference) Pred Sided so FT shouldnât have a problem outside of mmr problems
Long time no match same difference.
I completely agree.
Iâm not familiar with those games so Iâm going to need a brief history. But I am familiar with siege that does do this and works.
Yes I agree (or alternatively buff Pred damage for a high TTK game) but we could use SBMM to confirm whether or not this is truly balanced.
I didnt see a way to do that.
Like I said it would be bad ass tho.
Where there is a will there is a way even if itâs not under traditional hunt, I am sure with time and people exploring it more they will find ways to make it happen
I dont see the point in continuing the conversation when you want to only go by what you think.
If this was back in 1.16 I would agree to some extent.
Things werenât as bad back then minus bugs, so we could get better readings.
Right now, we wont good data.
Trying to go off player results will give too many variables.
Only specific ppl will be able to succeed if things are balanced for them, off their results.
Things have to be balanced off the game itself.
In smite, balance is bad because only certain characters are good, and 1 class in pretty broken atm.
Before it wasnt like that.
Everything was good and viable.
If you were good, you got good results.
In absolver, people hated quick hitting styles, so they got completely nerfed to where all you have to do is block, and their attacks do no damage.
In paragon everything was good until the defense meta, which I have no idea why it ever was a thing,
And then the devs really lost their way after that, and few months later, paragon shut down.
True balance is simple.
Everything is viable.
Everything has to be good.
If only certain things are good,
Then theres no balance and ppl will only ho for those metas unless theyâre fucking around or stubborn.
The only one game I ever saw as completely balanced was DFO, cause everything was viable.
I dont expect pred HG to get to that level, but it sure can be better than what it is now.
Or ilfonic can just add it in lol.
This is not the way. If it were balanced like this every time one person dies, itâs game over. Playing with randoms would be even worse, because if even a single player left the group, itâs game over.
The only way this would work would be with unlimited reinforcements.
I think you misunderstand Iâm just saying that player data will only tell us whether we succeeded at balancing the game and the whole MMr difference was just to convince the devs to actually balance the game.
Granted that could of been bad communication on my side
Yes. And the best of the best are essentially the game itself since they take the game to the upmost extreme.
Maybe, and For Honor this point is fairly balanced, but not in the same sense you put above. Itâs more all are viable in their own way for a mix of playstyles for players, but also based around a rock paper scissors method if that makes any sense