The bow doesn’t even work properly with arrows going through ppl and not doing dmg at all.
Not to mention the charge bug, where you can’t even charge your bow.
Nerfing it further will make this weapon obsolete.
Just as a fun tip always give the reasonings behind why you think a change should be made when your doing hypothetical patch notes so people don’t just say one liners like “this is dumb” so that they can think about why you think a change is good rather than just there gut feeling and engage with why they think X change would be good over your Y
for your sake Schoolboy since i like you i’ll do what i think
Fix bugs
Ok this is actually why he thinks this when you put it in context it seems reasonable as here the answer is to either nerf the bows uncharged damage or you leave field medic the way it is i think we all know what we’d perfer here
as i assume were all in agreement you can’t have the predator having an accurate ranged weapon that deals 188 damage in 2seconds as it’s arguably unreactable depending on if the predator is in your LOS and if he is in your LOS there is no weapon in the game that could contest with that unless your full squad just starts dumping rounds into him
Ironsides is a worthless perk so sure buff it i’d personally perfer we change this perk to a Max hp Regen buffer like for example if it gave the predator max hp regen up to 50% of it’s total hp at let’s say 3 hp per second and it has the bleed perk effect built in which we would then of course remove that perk
it already costs 3 so it’s supposed to compete with perks like big pouch which it can’t because O’L BP provides too much value
I assume this is because atm Scout has the highest dmg potential via duelist but i’d find that hard to believe they outdps a Assault deadly with an AK since i know there doing their high dps at close range too unless your telling me this is a sniper rifle issue the interaction speed passive just makes them better at obj ratting and reviving which is what they were a long time ago
Dante base hp is probably a good idea considering theoretically he has 255 hp with a certain perk setup which is absurd
reducing base revive time helps aleviate the bow issue earlier but then your getting people that can revive via the interaction speed perk at probably 3 or so seconds scout being 2 for sure but he is putting a cap on revive speed to 2 seconds i assume again because he doesn’t want a dps situation where the predator is always going to get a kill if someone gets downed if your not running a very specific setup like it is now in the current game
which if this went live this more or less would mean predators can’t kill anyone they don’t claim if the enemy team is running anyone with an interaction speed modifier which would “Feel bad” don’t really know how to put that any other way this pretty much means the game stays as it is now but you can run more stuff as FT and predator feels like he has literally nothing that can deal with the amount of TOTAL HP that the fireteam brings because he will have to always down them 3 times to kill anyone without risking 40% or more of his hp unless the FT makes HUGE mistakes
Maybe remove FT revive from the dexterous perk affect? So that revive times are set with field medic and non field medic users. I think that would reasonably “unbreak” field medic. Perk still useful to other classes (Like scout with the alarm specialization, also good for clearing obj quick still).