Suggestions for weapons having more defined roles + balance. Please comment and discuss.

Right, but im not talking buffing damage by tens of numbers, nothing that drastic. Im talking smaller baby buffs, In single digit increments(relatively). That way they aren’t overbearing, but also are more useful against the AI. In all fairness, based on the patch notes that released with 1.06, they buffed pred damage resistance against everything but shotguns. This means that they can selectively buff damage resistance. SO in that case, I say then that we buff the ars/smgs so that they are more effective against guerillas, whilst also increasing the damage resistance of the predator to those specific weapons, so that they arent as oppressive in buffed form.

Edit

But you do have a great point. and those things do need to be considered when it comes to this kind of game for sure. But I believe there are ways around it.

I think the AI is too dumb to need more damage against. Shotguns 1 or shot them, the tank guys, take more AR hits but they’re such an after thought in fight I don’t know.

They did nerf damage at close range on many long range weapons against Pred that could be spam shot up close., like snipers. But their long range is still full. Also Pred take more head hot damage on mask.

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Indeed they did. There is another thing to consider though, You said that buffing/debuffing pred directly, was not the right way to go about things, and I agree with you.

By making the AI easier to kill with the more common weapons, that leaves more ammo per clip to fight predator at any time that he chooses. Which means that the benefit to those weapons, is that while they dont out DPS any other weapon, they are more frequently ready when predator does pounce. So indirectly that would be giving some power back to the fireteam. Of course if they dont fine tune it, it could go too far in one direction or another, but still? what do you think about that?

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Another point that could be made, is making assault rifles more consistent at any range, but making smg secondaries do more damage in close range fights?

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Yeah thats a way to do it, again going back to 4 stack, if that the case ammo carried or found or pouch use needs a tone back. Having piles and of ammo to hold out the whole round isn’t really right. There should be some attrition, something makes it not so much fearful but urgency.

“We can’t shoot forever.”

Right now they kinda can?

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Yes, they really can, but on the same hand, they really dont have anything to fall back on against pred if they do run out of ammo? Maybe that is actually a good thing. But personally I would rather the attrition be more along the lines of how much health they can replenish, rather than them hitting a point where they literally cant fight back? After all. Predators wont kill unarmed enemies lol. But you get my point?

I do get your point and the health attrition would work too but its not really present right now.

That being said, FireTeam absolutely had a fall back when no ammo or health that extract chopper. Voodoo has a mission already, going gun ho on the Predator was something they dont need to do. Their OBJs are easy as can be, and prettt quick. For them to win, is easy and simple.

You can fight a predator off and make good time. If one person gets away, Preds aint happy and Voodoo completes mission.

The whole killing Predator thing a side thing that should risky as it sounds. You get a bigger reward but FireTeam should be thinking “We need to be smarter than it”

Right now its like “Six Million Ways To Die, choose one!”

Are they OP? Ehhhh, its more of “Hey guys, settle down, you’re 4 humans, not Anrold the Terminator.”

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Haha that is super true. I cant even counter argument that.

Im kinda dissapointed that no one else has joined in on this discussion tbh. Dont get me wrong, its been really fun discussing balance with you. But man for a game everyone complains about being unbalanced, they sure dont have anything to say when people really talk balancing :P lol

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It’s 3am here and usually I find people just wanna yell in their own threads instead then leave when they don’t get their answer from devs

12am for me. And yeah no kidding lol. But also probably not a lot of people who would comment awake. Oh well, Ill bump the thread again tomorrow when I wake up. Good talking with you. Night.

Combistick is fine how it is, it’s the only melee weapon to combat a huddled group. Stop trying to get back the Fireteams Opness. Everything is balanced.

No renegade, everything is most certainly not balanced. And it wont be if people cant accept change. Most weapons are absolutely the opposite of balanced and useless. That is what this thread aims to fix.

I understand every one loves the combi stick but for more weapons to be useful, we need less weapons that can do everything. There needs to be specialization.

Edit

One more thing. In my suggestions, the elder sword would take over as the role of fighting groups. However, that being said, you dont need a combi stick to beat huddled groups.

Net gun + wrist blades is just as effective.

Edit 2

Trust me. No one wants back the fireteam being so broken. No one is suggesting we go back to that. But we should find a way to make more weapons engaging if this game is to last more than a few months until everyone gets sick of getting combi stick rushed. If they havent already. Just saying. Variety is the spice of life.

I largely agree with this though I think given the state of the AI it will be quite some time before they get it down pat enough to accomplish that kind of intelligent pathfinding.

GL if it gets impact back it should have a slower rate of fire as well as a smaller blast radius and give the Predator a grenade icon as it is coming in so it can be avoided lest we face the spam fire that got it nerfed to begin with all over again.

Minigun I agree with at the expense of lowering bullet damage so it has higher DPS potential because of fire rate and accuracy but won’t just melt the Predator quicker than an Irish Tap dance.

Elder Sword I am not convinced of with this idea of mine but I think perhaps give it a counter window similar to the parry when parried or even allow a parry counter timing as well with the knife followed by said counter window. I think that would add a more duelist feel to it suited to one on one combat.

Combistick I do like the idea of a high single target DPS value weapon but not sure, despite the technical functionality, of taking its multi strike capability. Then again this isn’t exactly a hill I’m prepared to die on.

Largely I kinda agree with most of what is here although the War Club I would say is a definite need to buff damage on.

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Making the club ‘slow and easy to dodge’ would make it even more pointless than it already is, unless you also give it a major buff to damage or allow it to send players flying as it does the AI. I’ve noticed that most of the Predator’s melee weapons dump all of the player’s momentum at the end of the strike, so if the Fireteam guy is moving away from you chain attacks simply stop working. Combine this with the proposed long windup for the club and suddenly simply moving away from the Predator makes the club completely unable to hit them at all.

Not necessarily, Im not saying we make it too easy to dodge, but it should be on the slower end of the spectrum. I would imagine it as a weapon that is best inside buildings, at cornering FT members and bashing them against the wall. And if it is too easy to hit, and breaks parries, people will likely overuse and complain about it. It should be something you can still hit people with, but if they just turn tail and run while you use it, they have a chance to kite you

Another idea for the war club is keep its normal attacks the way it is, as it is right now. But if you hold right click, The predator swings it back, and holds it, like charging a heavy melee attack, and that attack is one that does massive damage as well as breaking parries?

why are all of these suggestions for the predator? they are already buffed because of how many predator mains complained like crazy

The biggest fireteam complaint is that predators only rush in with combistick and melee spam. Making predator weapons more viable, will allow a plethora of more playstyles for predator players, and as such, fireteams wont be fighting the same strats every game.

That being said, I agree, too much was in the predators favor. The buffs for hunter and zerker damage resist need to be brought down closer to the scout predators current resistance. As scout is in a good place right now.

And finally, Im a pred main myself, so of course I want to see the weapons on my side have purpose. And because predator weapons are all unique, its easier to make them “unique”.

However I do still believe that just as every single predator weapon should be viable and fit a role,

so should the fireteam weapons, they are just harder to balance, because there are multiple weapons, that fit the same role, which makes it too easy for weapons in the same category, to outclass each other. I havent gone through and grinded up every fireteam weapon and tested them at full potential, but from what I have played alot of them are useless.

Now at some point I will go play ALOT of fireteam, and see whats what with all the weapons. At which point I will either update this post, or I will make a new one detailing the fireteam side of the coin.

i like the idea of team-based games, especially when there are actual roles that have an impact on gameplay. that being said, it’s difficult to balance when most of the people you play with are randoms. when you have a team working together well, it can be really satisfying when you have designated roles, but i don’t feel like the player base for this game can really handle it. too many rambos and just generally bad players that lack common sense.

don’t get me wrong, i’d love to see it, but i think it’d put the game in a bad spot since randoms make up probably 80%+ of the games played. just look at battlefield; they had to add in a feature where you could just grab ammo from supports because people playing that role wouldn’t drop ammo crates lol

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