Things that are Broken for FT

Bro you gotta help me out here. This guy doesn’t seem to grasp being stunned in place means instant death infront of 2 FT members much less 4 lol

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Dutch firing from the hip and a scout with dualist? Youre dead even quicker if its two scouts with their pistols out . If one gets a line on you with his pistol you are winded in 3 seconds , then more than likely they will chase you down

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Yeah maybe also it would help @DeezNutzYoChin to understand I agree with him something like parry should exist for balance sake, but because of the broken damage combos FT has, it makes parry broken. So maybe parry would be fine if these insane damage specializations were removed

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Parry is a problem if you are facing 4 fireteam members , 1v1 or 2v1 it is pretty necessary if you ask me . I went from never using it , to wishing I could use it when we done a 3v1😄 if they run on you and you aren’t huddled together it sucks . But really they should give fireteam an evasive roll , that makes more sense than being able to parry . Make it use stamina like jumping does and I think it solves the problem

But also in a 1v1 you should be at a disadvantage, cause it’s your fault it’s a 1v1 lol. It’s a team game, if you get caught off alone by yourself that’s a big you problem

100% 👍🏻 , you aren’t wrong . If you don’t have a full team its instant disadvantage , if people drop out its disadvantage, incompetent team mates its a disadvantage. Any defense should be purely evasive if you ask me , you get parried once as predator you are in trouble , you get parried twice ? Yeah . You’re fucked

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I honestly think at this moment 3v1 is balance. Our matches with @SkooLBoY_SkePtiK were very fun and close and we still need to do another so he can try his valk build. But those matches were with parrying turned OFF and with 3 people. I think at this very moment FT has such an advantage that 4 members is actually too much. We need to remove specializations or else the team just has too much damage and too many resources

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Skool was good , you guys were good , I need to improve alot in alot of areas . The specialisations ? I think if each class has passives then the specials are overkill . Even if the special had some sort of meter than filled through certain actions so you had to somewhat earn them? I dont know , but even then they shouldn’t be as buffed as they are

Just heavily nerf them to be fun extras not game deciding factors lol

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Yeah , give them meters earned through pred damage and team assists? No idea , make them earnable to a level , below what they are now 😄

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The hip fire damage? Make it like a short burst rage meter? Make the leader perk build through being in proximity of the team and having an assist system . Make them play as a team to get team perks . Or remove them

I say just nerf the damage numbers from 10% to 5 percent. That way when they all start to stack, you don’t end up doing an extra 40 percent damage. lol. If you do the math, you can end up doing an extra 160% damage. That’s like having a whole extra 1.6 ft members on the team shooting him. So instead of 4 guns shooting the predator it’s like 5.6

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Some should. No way it takes a person like 5 full seconds to pick up a clip board or scrap of paper with a drug recipe on it.

You obviously don’t get paid by the hour

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Honestly, for the sake of balance, not really.

Longer interactions are garbage though. Just add more objectives.

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It depends Tho.
While you’re right in your example I wanna see hacking mini games, moving heavy stuff from one location to another.

So longer by complexity, not just interaction time.

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It depends if they sampled the drugs in the recipe beforehand 🤔

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Lmfao

Heeeey maaan,
Are the wurds supossed to be melting on this paaapur?

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I mean…I can’t help but be concerned at Zeus being able to identify a “good” cook den over an average or even bad cook den for drugs.

Does raise some questions

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