Things that are broken for Predator

Damage doesn’t matter. What matters is Pred killing the entire FT/drawing out time 50% of the time and at least one FT escaping/killing Pred 50% of the time

Agreed. And yes, please buff Berserker . He needs more perk points.

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What happened to escaping as a team? This is why these are balanced around 50% of the team escaping.

Damage definitely matters

I meant winning as a team. Which means if one person escapes the entire team wins. No individual wins like DBD.

Same as in siege, if you protect/defuse the bomb even as a single person against 5 you win the round and so does your team.

Thats not an asymmetrical and escaping isnt an option in that game lol, tactical shooter with its own ruleset. What’s wrong with individual wins in a 1v4 game?

DBD that’s what.

If 50% of the time Pred gets a 3K and 50% gets a 4K, that’s a 50% win rate for pred, but a 12.5% win rate for FT.

The only way that works is if it’s all or nothing which you know isn’t going to happen.

And ya siege isn’t asymet- wait a minute yes it is.

But regardless we can still make some connections with escape obviously being the equivalent of defusing.

That shouldn’t of even needed to be said.

Seige is a team-based tactical shooter just like Counter Strike and Valorant. There is no solo power role picking picking people off. Defusing is a way for defenders to win after reclaiming the objective site and give attackers a time advantage because otherwise there’s no counterplay after you lose the point & its no longer a bomb defusal gamemode its just 1 life king of the hill and you might as well afk in a corner if the attackers rotate objective sites lol

So? It still holds to the live and die as a team mentality that every game holds except dbd, which has notorious balance issues, because of the 2K ruling because of seperate wins.

You win or lose as a team because its a tactical shooter.
These are 1v1v1v1v1s the exception being Evolve where you’re a tank and the game revolved around 4 people hitting you while trapped in a dome in phases basically guaranteeing a minimum amount of average dmg devs could balance around.

The balance issues in DBD are because its a game of tag designed around farming people and it becomes increasingly harder to farm good players. And Global communication over discord telling all your friends where the killer is just completely breaks that casual game. It was never meant to be balanced as some kind of sweaty competitive game because you can go the whole round without ever seeing the killer if people just tell you where he’s at. Of course it was never going to be balanced, nothing to do with the hatch or invidiual wins being bad.
PHG is not revive tag and revive tag is a garbage gameplay loop.

Good thing we dont balance around xp farming players then right?

I need to ask you this after readingthrough these interactions

Do you think an mmo is a aysmetrical game? Or a fighting game is an aysmetrical game?

It’s PVE (and actually designed around it) so technically I guess. Though it’s not like that’s meaningful in any way since that’s the standard of 99% of PVE games.

Unless you mean a different MMO abreviation

Why?

As for fighting you both can choose the same fighter with the same abilities and same set up, you just choose not to like you choose to not use the same gun in cod.

Massive multiplayer game the reason I ask you this question is cause after reading those interactions I feel like you think an asymmetrical game is defined by

2 players (or more) have a different gameplay experience through the ways they interact with the game

Mage vs Warrior classes or Ryu vs M.bison
And have nothing to do with the inherite power of these characters/classes

Rather finesse who’s definition is clearly an aysmetrical game is a game where one player is in a power role (so obj more. powerful than at least one individual on the opposition team or faction)
And the other is a group of players who combined is more power than the other

And doesn’t necessarily have to do with the tool kits of these teams or the way they interact with the game or each other even if it is different even dramatically so

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Siege literally has two different sides.

No matter who you choose in any circumstance,

defenders have reinforcements, spawn inside, and have to defend an OBJ

Attackers have drones, spawn outside, and have to attack an OBJ

Siege is asymetrical.

It’s not as asymetrical as DBD is but it’s still two sides that are inherently different regardless of choice.

Then I guess we have different definitions. Either way siege being asymetrical or not doesn’t matter in the conversation. The logic still applies

Hmm ok just making sure we’re clear as it seemed you both had a different definition hopefully this clears up some confusion as to be fair I would say an mmo IS an aysmetrical multiplayer experience

As it seemed you 2 were having difficulties reaching each other cause your definitions were different

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Pretty much. AvP is “asymmetrical” in a sense there are different playstyles but its a TDM not a power role asyim like this or DBD which are their own solo player vs X amount of players genre. Asymmetrical as in the teams are unbalanced. Not just “you’re attacking im defending” like a tactical shooter, which is called tactical shooter. Or an MMO which is called an MMO not an Asyim just because you can play tank/dps/healer.

Asymmetrical playstyles =/= asymmetrical genre
All roles aren’t power roles.
Teams being unbalanced and the power role being the power role means it will be stronger than one player on the enemy team but not the entire group.

I wouldn’t call an MMO asymetrical because you can have two warriors. Making the match up symmetrical.

When I said an MMO was asymmetrical I was thinking PVE not PVP. Since most MMO’s are PVE focused.

I agree with that as well.

And just to clarify I’m not trying to convince you, I don’t see how either of us can grow from this considering they both seem like valid definitions, I just want to clarify where I stand.

I say siege is asymetrical because both sides have inherent differences.