TRUE
Tournament Rules
Well it’s just math.
200 health/(57x0.8)=4.39
So the support must have popped stims or recovered some health. Even if something changed and the support passive was stacking, that would be
200/((57x0.8)x0.8)=5.48
So not sure what was going on, but 9 can’t happen without healing.
he probably popped a stim i just remember the Predator complaining about it on mic
Mainly, I feel bad for new players that don’t know that three quick arrows will down them, if they don’t have more than 171 effective health. This makes reviving downed teammates impossible without field medic and trying to pick up health or clear mission elements will be a death sentence. One could argue that the plasma caster could do the same, but the caster has the visible laser, uses energy, and can be disabled by knocking of the mask and the bow slows players down, making subsequent hits easier.
yeah i see the arguement it’s just if the player has good aim then it’s not a problem
the bow right now is a hard call on whether or not the game should be balanced around the bottom half of players that miss +60% of their shots
and the players that land the same percent
albeit since the majority are the baddies and we need them on the FT or the games que is fucked i understand the argument and i could probably agree to 10% but not much more so that with down range you can get pre nerf damage it costs 4 perk points to get so it gives it a purpose more so than what does now
I’m down!!
That’s a good argument, and it would probably be balanced enough with a 10% nerf to be tolerable.
My personal preference would be to encourage charging the bow, but I guess as long as it doesn’t feel overpowered by simply 3 tapping almost every class that doesn’t use thick skin, it would be much better than its current balance.
But everyone thinks they have it right 😂