Why I think this game struggles to make predator fun.

First of all, cannibalizing all thats in my rework would be effectively building off the rework foundation.

Second. Night mode already has balance in the dark. Predator eyes glow, when thermal is on. and if its dark af, thermal is almost certainly gonna be necessary.

Add onto that that the FT would likely be using NVG instead of flashlights. Which means pred will be even more vulnerable, because his already bright eyes are gonna light up like the 4th of july through nvgs.

if anything, light is where hes gonna be least vulnerable. Fireteam will be in the light AND unable to use NVGS because they will be blinding. Meanwhile pred can be attacking from the pitch black of the treeline with ranged, and will be VERY difficult to track. If anything FT would want to stay in the dark.

Problem is mudding. Mudding ruins the entire premise as it will make Fireteam virtually untrackable by anything beyond sound alone. Which could be a good thing or a bad thing to be honest. Im not sure.

Stealth kills are overrated. having to down people multiple times before being able to stealth kill, makes it a finisher, not a fucking stealth kill. Most likely pred will have claimed them before that point or at least killed them while they are down by arrow spamming, like all big brain ranged preds do.

Spotting would likely work the same because the real pain would be landing the spot more than anything.

and finally with how badly preds cloak reacts in the day maps, I dont think it will be useable (Like on a hard tech level without heavy reworks) in a night map.

so yeah…

depends.

Does the ability for prrd to engage and disengage, see if FT is aggressive with chasing or not, use cover to minimize numbers of FTs in the line of fire, not always retreat at low HP but hang around and change it up a bit make up for the lack of stealth a bit? It doesn’t have to be a bunny hop dance followed by healing and reengaging to do the same thing

This one would likely be automatic on a melee strike. Zeus providing support as rationale, he could be watching on the helmet cams.

Not all just things that fit.

Less or no glow but not as effective, leading you to try and predict their movement and set ambushes.

See above and below

Early on and use stealth, slowing the game down and giving Pred’s time to set up. We can expand on what exists, like target iso and the AI. If triggering alarms makes you vulnerable, which it currently does then taking out a compound stealthily is preferred. The guard towers and Snipers can be taught to scan in sweeps like other games bots, improving all the bots.
Target iso could be adjusted to use the sound bar on the side and have it be able to be focused over a few seconds, allowing it to even pick up running, making FT more likely to move slow. To prevent Predator from knowing their starting point.

Sound is likely to play a huge roll, I think being able to see a visual que on your HUD will help. That combined with footsteps in the dark might work.

That’s a great idea, we could change the stealth kills so they use the animations from the long claims. Giving Pred a reason to stretch it out.

Limited Arrows maybe? Not sure about this it’s tricky.

Really, I think it won’t have almost any shimmer in the dark and NVG’s might not work as well seeing him either, as they are like a filter. Thing like crouch walking as a Predator will be more useful, kinda wish the scouts creeped lower using their off hand for balance. It looks ungrateful currently.

My brain hurts

heres the thing that most people dont consider about new game modes.

There are set game rules that they arent gonna change willy nilly between gamemodes. We arent gonna have one gamemode where damage is high and another gamemode where the damage is low.

What we have in game is what we are getting no matter what gamemode. Thats called foundation. Thats why Ive been adamant about a rework being needed. Because Everything. Gamemodes, maps, etc. ALL rely on that FOUNDATION to be built upon. They need stability.

Now yes some things can change between gamemodes and im sure they will, but they arent gonna make what feels like two different games between the gamemodes. its gonna be mostly same but different.

I’m mostly taking about additions, passive close range thermal would be useful on the day time too, for example.

Helmet Camera - 1 gear point, auto marks Predator on a melee strike.

Thats why I struggle to endorse a lot of the ideas here on the forum. Because people dont seem to realize that the extent to which they are asking for things to be changed is like asking for a new game entirely. Everything in balance effects everything.

Everything in my rework only works because of everything else. there is no gutting it. no removing it. Its all designed to work together but better than that, work using what we have in game already. Creating the proper experience, with the least amount of effort. That was my goal, and I achieved it.

Now A night mode is gonna be exactly like the day mode but dark. NVGS will have to be added and as such will likely take over a gear slot or something similar. (seeing as there are only so many buttons that controllers have for adding a way to remove said nvgs.)

Weapon wheel

I’m glad you achieved your goal, I am. I even think you’re re-work could have been fun but like you said we have to build from the foundations.

I was just trying to get you inspired for something similar but smaller in scope than a whole re-work. There’s a ton of modes that could be suggested or refined but people don’t necessarily want to talk about them. I personally do my best thinking alone but never give up an opportunity to bounce ideas around because those spontaneous solves or inspirations are valuable insight too.

I’ll stop bugging you about it, I do think this convo was useful, if only because others might now spend some time thinking about it.

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Those two are heavy game rule changes. They will change the game significantly, and the inconsistencies between game modes will destabilize anything that has to do with the thermal in some way. making it infinitely more complex.

these are basically rework ideas. once again. Game rule changes. If they have to do these things then they need to do them before they make the night mode otherwise its gonna fall apart.

Sound already plays a huge role, so I agree there. Again, if they are gonna redesign how that works it needs to be done before night mode.

That wasnt an idea. That was literally me pointing out that the ā€œstealthā€ kills in game currently are more like finishers as they require a whole hell of a lot of non stealthing before hand to be executed. Was simply stating the games dumbness.

As for the idea, if there is a stealth kill system, having it have a long animation would be fine imo.

arrows are already limited. But if you limit them further then preds are just gonna use handheld or shoulder caster to get the same results. its shitty but it is what it is. Only a rework changes this one too.

I meant from a technical standpoint. I dont think the cloak will know how to actually work properly in the dark lol. im concerned they might not be able to get the already janky cloak working in the dark from a programming perspective.

My point slasher isnt that these arent good ideas you are putting forward. My point is that they are changes to the games rules. And the more content we slap on before we make those changes, the more shit is gonna be broken by the time we do. We need to get this rework going first and foremost so that we dont have to second guess every decision made in night mode. Adding new shit isnt gonna work though. It isnt something where it just works this way in this game mode, and works that way in the other gamemode. Its gotta be consistent.

hence why above all else. Above game modes and maps and the life of the game. I would put that damn rework at the very tippy top of the priority list. Because it will be the foundation with which everything going forward rests upon. And if we try to yolo it without that rework, Well… imagine building a city on the largest sinkhole imaginable. one day everything looks fine, but then the ground shakes, the buildings start swaying, and next thing you know there isnt anything but rubble 10 feet off the ground.

I wasnt trying to shut down the convo. I enjoy it actually. but well… read the last 2 paragraphs of that last reply and that sums it up.

No need to stop bugging me about it. But now you realize why I said

because the answer to that question, quite literally changes everything.

This is the only answer, I’m sorry but a re-work is unlikely. We have the foundation we are going to build off of. I don’t think you building analogy works for me either. The code will get refined as time goes on, optimization will too. To use you’re analogy, we’re going to fill that sink hole and install a drain and pump to insure it doesn’t topple the buildings.

Whether they add them before or with them, none of my suggestions change the game. They merely expand on mechanics in the game already. The glowing eyes do give Predators away during the day but would be a dead giveaway at night, so the change makes sense. Having a weaker thermal mode during the day will give a small buff to Pred’s who like to hunt close and stealthy, no issue with that on my end.

Balance is always going to be in flux as new things are added and adapted too. That’s part of the fun. The devs really haven’t done as bad a job as people think, it could be so much worse. I do wish they were balancing the Classes (All of them) a bit better but we’ll get there.

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The Best way to play as predator on this game is the stealthy way…stalking, waiting for mistakes, then hit, one by one…but i believe few players play like this… Now the Trend is bow and move bow and move…

I dont know about all of you but scout is just fine just a different play strategy. Unlike the hunter and cumbersome Berserker. Playing as a scout is challenging and isnt for the stanard player who perfers to play slow and quiet. A good scout is hard to hit or track which makes it even more enjoyable for the FT. As they are pushed to a limit of doing their best to survive or kill the pred.

Atleast thats my 2 cents

Wx_WhiteWolf_xW ps4 tag

Im not talking about code slasher. That is ever changing in game development. Im talking about How things work. How the game plays. Mechanics. These are things that need to be locked in at all times.

Let me put it a different way. Predator has a thermal vision. It works a specific way. That is something that is locked in. because mudding, Stealth in its entirety, etc. all need to be balanced around that. changing that for other gamemodes, does several things.

  1. Mechanics will need to change with it to some extent. This includes perks. Which means they will have to make special versions of perks and have multiple descriptions to fit each gamemode.

  2. Inconsistency. Even if they go through all the trouble of putting explanations to how things work in different gamemodes, Most of the playerbase is not gonna be fond of playing what the fuck does this do because its different in every mode.

Im not saying your changes dont make sense. thats not the point. Im saying that they cant exist alongside the normal shit. Because if the devs do that for every gamemode this game is gonna get complex quick and its gonna be a nightmare for all parties. You cant have your cake and eat it too.

Balance is always going to be in flux, true. But it can still be stable, no matter what they add. If the rest of the content is strong enough to support it. but with this games already weak ass balance, every square foot of more content only stretches the game to its limits more and more and eventually its gonna be a way worse problem than it already is.

I agree with you though. The devs havent done that bad of a job. I think what we have is decent, Excluding the bugs. But there is a lot of work to do.

Feel free to throw this in my face if the new gamemode/maps save the game and im completely wrong.

but im willing to bet my account that after a while the problems with the base game are gonna rage in the new gamemodes, and maps. and probably be exhasterbated on top of that. and people will be just as, if not more pissed off around that time.

On another topic slasher, I am thinking about doing an appreciation thread for illfonic. Laying out what things we think they did good on. Id like you to join in when I make it. Should be sometime today.

Mechanics grow and change, having a better target iso that actually works off noise or having multiple vision modes, is just that. I don’t think learning to use a weapon wheel to select vision modes or holding the button down rather than tapping is too hard to implement.

Brb.

You are correct there. The weapon wheel is something I didnt consider for that argument.

Sorry, to continue. I would rather if modes didn’t have special rules about existing mechanics, some modes might have there own mechanics though. If they are given upgrades, say the low power thermal, it should be useable in the regular Hunt mode, whether it’s of any use is another story. If it has a 50 foot range it probably won’t be overtly useful. It will open up other vision modes.

In 2 years you might select your favourite 3 vision modes each match out of a half dozen or more. Vision is important to the franchise and I think being able to customize it will be an upgrade to the code at some point. Then we’ll all argue about which vision mode is meta. 🤣

True I suppose.