Yep, Zerker too strong now. EDIT: Zerker still too stong.

They didn’t even buff the Zerker. They nerfed the a Combistick, so Zerker+Combistick build has reduced DPS…

Is Berserker allowed to attack? Is Melee allowed to exist at all?.. 🙄

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your sarcasm is not necessary and that just means the berserker is still amazingly strong

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I have been writing about this issue for more than two weeks now. The developers themselves do not play their game cuz made such a broken metagame. Broken onebutton spear Berserkers CAN JUST JUMP 1x4 and kill the team within one minute.

At the same time, Scouts trying to play through stealth simply always spotted, lose time and can do nothing. Broken game.

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It is when you keep seeing the same threads over and over again leading to the same arguments that that end in the same conclusions… 🙄

We saw the same thing from people who only play predators until the patch, I feel like you’re being a bit hypocritical here.

if you’re going to accuse people of being hypocritical in every damn thread, learn what that word means, you dumb fuck…

I wasn’t making a bunch of repeat threads before, and i’m not doing it now. So blow it out your ass…

I doubt this happened exactly as you described it. Your team was probably missing. A lot. Because I assure you 1v1 If you lay into him you can damn near solo kill him

He’s not though

calm down, we are having a discussion here about a game

Actually that’s right. Just checked the Patch notes. Zerker never got a buff. Still doesn’t mean he wasn’t too strong to begin with. I still think he’s needs dialed back a bit.

Obviously I’m pro melee since I’m calling for further nerfs to Parry…
I don’t like that I parried the Zerker 3 times in a row. I don’t think I should be able to do that. But in order to compensate the fireteam should be able to push him away more effectively with firearms. I only want the parry to keep me alive for an extra couple seconds so the fireteam can come help and light him up if he’s too bold and just rushing the team.

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The OP is 100% correct. Zerker is a brain dead bullet sponge.

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I’m not calling for a massive nerf. Players have been calling for him to be brought back since launch. I always play the hunter and even before the buff I had no trouble with melee outside the occasional parry ninja. Now I feel like a damn samurai with the hunter melee, which is nice, but the zerker is even tougher. That’s intense. I can melee spam a team of 2 without much trouble using the hunter. 3 if I’m careful. The zerker doesn’t need to be so strong. A small reduction to his damage resist shouldn’t break him.

I just dont see it being necessary. berserker lost its OP combistick… if the Devs un-fuck the Grenade Launcher, Berserker wouldn’t be that big of a deal.

Honestly, people keep calling it OP, but i couldnt stand playing as it… its a big slow target and seems to burn through Energy too fast…

I gave it a day(about 10 matches), then switched back to Hunter…

Shameless link to my post about an indirect solution to combi stick spam

Now on to the classes of pred. Scout is now in a fair position in terms of strength. I think that both the hunter and the zerker need to be brought down to slightly above, and slightly more above scout, respectively.

There is no reason for the predator to be too strong or too weak. all 3 pred classes need to be at around the same level, Of course not exactly the same, but close enough that they are easier to balance.

The real important differences between classes should be the gear/perk balance which they already have nailed.

Once they bring the classes closer together, all of the predator classes are gonna be a little more tolerable for FT, Whilst also still maintaining each of their purpose/balances.

Back to the post I just linked, That will be the more important balance for pred, as having a variety of weapons will help diversify playstyles, and lead to more unique fights, rather than the same ol combi spam.

Maybe it’s a matter of fixing some of the issues with fireteam weapons. I think the reason I keep revisiting the issue is that I don’t want everything to come down to parry. Like I said I hate the parry because I want the Pred to be deadly up close. The Pred melee is honestly the most fun way to play for me. I love waiting for that perfect moment and barreling down on an isolated team member to get that quick kill and get out, or causing chaos and breaking up the team with a well placed slam.

Right now the Berserker just feels too forgiving. I know he still can’t just barrel in recklessly, a good fireteam will put him down, but I think it’s now so much less about strategy with the zerker. I’ve seen some really dumb tactics rewarded with a kill because he has enough health to play stupid. I just want him to be a little softer so he has to think just a little more. Otherwise the devs are just gonna keep on relying on parry to balance the damage he can do, and it’s gonna ruin melee.

The issue with increasing any one weapon to deal with the zerker creates a balance issue with the other classes.

  1. If there is one weapon that counters the zerker, all players are gonna start using it and weapon variety goes out the window.

  2. If the grenade launcher becomes powerful against the zerker, it will become OP against the other Pred classes. Effectively making the Hunter a ranged only class like the scout.

The only way to balance the classes without throwing something else out of wack is to bring the Zerker closer in line with the hunter, and further nerfing the parry with higher stamina cost to make the melee more viable.

I’m not talking about buffing the Grenade Launcher. I’m saying Undo the last Nerf…

Sure but again, if it’s the only weapon strong against the zerker, everyone will pick it. Then you just have 4 people spamming grenades whenever the Pred rushes in. And that will make the Hunter buff more or less meaningless.

I agree with that, thats why im of the mindset that all weapons on both predator and FT side need to be rebalanced, so that they all feel useful.

Right now the strat for alot of fireteams is a sniper mudded up to hide outside of an area, and just wait for pred and pop his biomask. Which in most cases, he will without pred even knowing where he is because of surpressors. Thats why, while I like the nerf to the PC alot, it also doesnt make a lot of sense to have it basically be on par with the bow, but its the only weapon that can really be truly taken out of the predators hands for the remainder of the match. Thats why it being a one shot kill was so well balanced with the popping of the biomask.

That being said, I dont want them to revert the nerf on it. Instead I would prefer they tweak the down range perk

This will force zerkers to sacrifice the majority of their perk slots if they want a stronger plasma cannon, While also bringing back ranged scout preds primary weapon strength.