3.2.1 Shadow changes

They are correct. You just need to look for the actual damage modifiers the FT has for specific damage types. In this case, FT has a 50% damage resistance to “small plasma” which is what the whatever name new HHPC projectile is classified as.

I need to test again. TBH, I haven’t found the time and motivation to do so. I’ll need to spun up 3 machines to prove also that LMS applies in a PM with only one FT loaded in.

I also think (I may be incorrect) that bots don’t affect LMS and only real players do. I need to test that theory

I’ll need to setup sourcetree again to keep track of different versions. Can’t really tell of any shadow changes because I don’t have a reference.

Is also time consuming, since files are packed and sourcetree will only document the changes to the pack itself, not changes to the individual files contained inside the pak files.

With previous versions (2.5) it was a lot easier, since we could export all individual files and compared them to the previous ones.

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Oh, forgot about that, didn’t actually think you were trying to keep track though too that way

I still want the calculator I was talking about

I just realized somethig: the falconer drone has a little pokey pokey to dokey dokey you. which ultimately means its like the flying nail gun we got only slower. Well hopefully it makes a cool sound when flying. LOL

The guy that did it back then Blu could
But been long since i heard of him

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Yeah, it’s was extremely hard to do basically anything with him, he’s a bit of an anomaly too but I guess he was really big with some of the F13 data mining but despite having the capabilities of he just didn’t really care about the game beyond the first year it seems