AI arent very compelling to begin with. So to say everyone wanted a buff for AI probably meant, they wanted some thing more compelling. Now that they are OP, we are complaining. They are now stupid hard and not very interesting to beat.
that said, AI could go further by having different reactions with avoidance like tumbling. Or that hit areas giving different results like a knee cap burst could result in a spray of bullets in all areas rather than them continually firing in one targetâŚetc.
and change in AI will automatically result in a rebalancing of AMMO on our person and out in the field. That said i dont think people have the capactiy there to further refine this trait. ON paper I think they could do it, but nobody has the balls as a GAME DEVELOPER⌠Nobody hires these people. They just dont exist on our evolutionary plate of employable people. We just need people who know how toâŚmop floors. Beacuse every floor and outdoor patio needs a moppin. So get moppin! But these people who cant do anything can change a parameter now and again to 200%.fuck me is that hard? no? So we will blame those programmers who thought that was completely smart for doing so and they just bought the company 5 months of development. They rolled the dice.
What i mean is that they add no existential value to AI, they are just changing an already existing value. So yes they are cutting corners and costs, but not even the costumer can say anything about it. Because prior to the change they were dolls with a damage per second value which is what we initially paid for. Somebody gave the idea to change it into a percentage or a spawn count. Possibly that someone was us. We spoke out. And they responded with an executive decision. This is evidence that they respond to our anger. There is no contract that they should refine or make a project based on it.
They started off with a product. People complained. They made a change. Reaction. Result. Thats it.