i’ve already tested and a few others have as well in the Trapper the perk DOES NOT effect the net and never has while the interaction speed perk does allow the FT tot get out of nets faster along with BT’s the net however is harder escape out of if your moving this is only not true when an FT member is pinned
@Drakos can attest as he is my prime example of someone who can get out of a net in 1-2 seconds
as in our private matches he has done it to me and as far as i am aware he doesn’t have a “rapidfire” controller he can just spam buttons that fast
also bet you didn’t know you can actually break nets mid-flight with knife attacks or with enough bullets
or that FT hitboxes get disjointed when crouching making them more difficult to hit via having invincible shoulders i’m not joking
So essentially you’re saying, talk how I want you to talk, or I refuse to listen.
I hate when people do that shit. People talk differently. Just fucking accept it.
You also say you dont have the patience to respond to everything? Then why bother to make a post?
You say you’re open to suggestions, making it sound like you want to talk about this. But those who disagree, you dont even bother to ask why.
So tell me, if you arent actually interested in discussing anything, why did you make a post?
A lot of these changes you put, makes you wanna ask, what the fuck are you thinking?
Hence calling it silly and ridiculous.
Your words- “make carried medical kits replenishable via removing them from the map environment and adding to inventory”
Which sounds like, be able to pick up makita after you throw them down, to refill them.
What you meant was, the ability to restock medkits by picking up map medkits.
Which I would say sure, if you only got one use from your carried med kits. Cause 2 medkits that you can throw down and restock would be broken.
So dont tell me to get a grip cause the way you wrote it wasnt clear.
As much as I love the netgun, you dont need it to win.
Right, you can spam the nets, but the ft able to spam a million bullets towards you, that isnt a problem right?
Why is it that everyone loves to complain about everything pred does, but the ft, who has a gun, the most spammy thing ever, that’s not a problem.
Lol I didnt even realize this, but also thats so incredibly dumb from a design standpoint. Probably a lot of the reason tracking is so awful. Why are they ridiculously generous with crouched and downed hitboxes for FT but pred melee just gets a fuck you if the person sprints sideways? time to master the circle strafe
Read LC’s guide already because I contributed to it, specifically prioritization of interactions taking place before reloads, which illfonic later implemented. I don’t remember any other suggestions I made rn, although I’m sure there were a few
I’ll have to try out the interaction speed perk again, stopped using it after it no longer stacked on mudding up with Pig in Shit. Net and trap removal will be interested to see
Not sure what you are meaning specifically when saying to add RNG system. Could you explain please? And yes, before this is misconstrued, I understand what RNG means (Random Number Generator). How would this be implemented and with what in particular?