Changes to the game overall
-Add additional loadout slots for both Fireteam and Predator
-Add additional gear and perk slots to both Predator and Fireteam to enable full use of gear/perk points. 4-6 total for each. Lower point cost perks should be able to be mix and matched in greater numbers, allowing for greater build variation.
-Add detailed numeric stats to Loadouts, weapons, gear and perks.
Changes to Predator
-Make Quick Claims cancellable/interruptable by enemy fire received: Quick claims are
-Change Second Wind to no longer apply wound cauterization allowing for blood trail tracking as per the source material, no longer apply flashbang effect or white outline and instead auto activate cloak, apply a 20% movement speed boost, disable leap, enable tree climb and run (no branch jumping)
-Make Smart disc non-destructible and remove visible trail when thrown, increase speed and range by 20%, make the disc able to be taken by Fireteam members after a short to medium length interaction of button mash like freeing oneself from a net. The Predator can retrieve the Smart Disc from that Fireteam member by putting them into a bleedout/downed/killed state and walking over/next to the body.
-Make the Netgun require a reload animation similar in length to a rocket launcher in other shooter games, reduce the number of nets from 15 to 12.
-Make the shoulder mounted PlasmaCaster full charge shot have a flashbang effect on hit of either Fireteam or AI in a 2 meter radius as well as on surface hits. Flashbang effect decreases if not a faceshot and the further from the shot a player/AI is standing, facing matters as with a flash grenade. If you are turned away the effect is minimized or negated entirely depending on pov angle in regards to plasma blast point.
-Remove flashbang effect from the Combistick throw
-Alpha sickle: Add bleed effect to the Alpha Sickle, add secondary attack with L2
-War Club: Increase attack speed of the Club by 20%, add secondary attack with L2
-Elder Sword: Add secondary attack with L2
Changes to Fireteam and AI
-Remove Pistols from Secondary and add an additional Slot named Sidearm including Pistols as options. In bleedout state auto equip Pistol and allow for firing, aiming and reloading.
-Add Claymore mine to the Fireteam gear options. Make downed pigs able to be booby-trapped with Claymores or Frag Grenades
-Make unclaimed dead Fireteam and AI bodies able to be booby trapped
-Make Ammo Bags explode on destruction by blasts from Plasma Caster, explosives or fire
-Remove Flesh Ripper and Body Armor perks and properly balance AI health, armor, damage output and spawn rates
-Make AI spawn from inaccessible buildings or drive up/fly in on vehicles, no more AI spawning out of thin air.
-Reduce Field Syrette weight from 4 to 3
-Fix the scope becoming offset/inaccurate on SAWZ-50 sniper rifle after each shot while remaining zoomed in
-Make carried medical kits identical to the ones found in the maps with 3 separate kit pouches in a case. Make carried Medical Kits replenishable via removing them from the map environment and adding to inventory for those who equip them.
-Make Noisemaker cause AI to become alarmed, set off camp alarms
Open to additional suggestions, please be respectful and be reasonable in regards to the game’s framework and design as well as the source material.