A friend ask me recently to make a script to solve the bomb defuse mini-game, which I immediately replied: “Why? The mini-game is way too easy. There’s no reward for it anymore.”
Sure, at the beginning we were under pressure, it was a thing. Later on it just became so pointless that we stopped doing it altogether.
So here’s a suggestion to make it more interesting. Call it a “last effort” for the pred to win the match.
Make it so the pred can tap a button after activating the bomb so the symbols change every time said button is tapped. That will make it sort of a race where the pred can try and prevent the bomb from being defused. It would require an input limit though, as one can simply tap the button as fast as possible and make it impossible to solve, but, let’s say the symbols changed every second, that would be actually rewarding to solve, from a gameplay standpoint.