Many players are upset that the FT has hit scan weapons, but I don’t think projectiles would be worth coding in a game like this. I would prefer it, but it wouldn’t make much of a difference. Consider that many modern assault rifle bullets travel at 1200 m/s. Most engagements are within a hundred meters and even the longest range PC low graphics exploiters are still engaging at about 200 - 250 m. Examples below.
At 100 m, a 1200 m/s bullet will only take 8.3 hundredths of a second to hit a target, and at 250 it has only increased to 2.03 tenths of a second. It’s not going to make a big difference on small maps.
What would fix the problem is removing low graphic settings from PC options.