Here some ideas that i have along the time i have been posting stuff (and more):
-Move parry as a expensive perk
-Set weapon weight to give more identity to the FT classes
-Move the SMGs and Shotguns to the Primary slot (so a light class can use light combinations of weapons)
-For secondaries of the FT they can add short shotgun (those that have like 2-3 shots in the mag) and machine pistols.
-MOAR weapons (both pred and FT), yeah i know that they covered pretty much all the predator weapons but you can allways improvise, like crossbows and different arrow types and stuff. take the risk illfonic!
-Give the AI the behavior to when alarmed, start looking for any movement/noise and run to it if finds any (not to know always where you always are)
-If the Predator triggers the alarm, the AI will TRY to track the Predator (if they dont know about the precense of the FT)
-Move the ‘Special’ Weapons as Heavy gear
-Make the predator OPTIONAL and “Invisible” in the lobby, so the FT can start a mission without knowing that there is a space hunter arround (wich means longer missions). Wich is kinda the mind setup of the soldiers in the game
-Make the Predator less “talkie”, if u are hunting u dont start mumbling random sounds in the trees…
-Reduce FT Stamina regen
-Slow the FT heal stim use speed as well as limiting the movement while doing it
-(this is more a tricky one, and maybe optional) Make everything and everyone more lethal, Predators should be close to 1shotting humans but the FT also deal lots of damage (but not MELTING) the pred. Also AI to give more of a strategic factor to them.
-MOAR Gadgets (for both FT and Pred)
And i believe thats all i have tryed to recomend. As far as i can notice, the devs are going for the “Safe way” with the content of the game so it would be nice if they try to be a little more innovative with this game, but oh well, i only hope that this will not end as another wasted potential game.