All Done Collecting for now. Thank you. (Ignore this post)

Title says it all (I wont touch on perks, I havent even stated those sections on my super post, so please avoid them for now.

All of the suggestions that arent mine will be marked with λ

Edit,

Also, Will only be taking some of the suggestions as not to overcrowd my already super long post. If I dont think it will be balanced or fair, I will likely not put it into my super post.

More weapon attachments/attachment slots for the fireteam!

What kinds of attachments?

Make bear traps entirely invisible

What about the noise they make?

Buff adrenel boost perk now regain stam with perk 9 sec and without 9 sec make it so its down to 4 sec or something now its just useless

Predator improvements

  • Greatly reduce the noise the abilities make, I should not be able to hear them unless I’m right next to them
  • Reduce the directional/source of the predator’s noise (chatter?) - it should echo through the trees and be hard to pinpoint, striking fear into the player
  • Predator should be stronger, but slower. No wild slashing, a solid hit that lands should drop a FT on their butt
  • Add the ability to drag a downed player away from the group, and string that sucker up in a tree. If the team doesn’t come for them, they’re gonna be skinless chicken. In fact, apply that to the AI as well, string them up for the FT to enjoy.
  • Allow the plasmacaster to rip through all vegetation, bar the tree trunks

Slow down the game

  • Have wandering enemies
  • Make enemies more tentative and tactical
  • Limit sprinting a bit
  • More objectives to complete

Edit: just found your other post, looks like you had these already /oops

2 Likes

Lol No worries, I added the ones I didnt already have.

More weapons and gadgets for the predator like the tracking drone or dual mauls maybe shootable wrist blades and longer ones too

Dual Mauls?

1 Like

Add traps for predator for jungle play while fireteam is running between objectives. Like in movies have the tree traps with the net that’ll pull them up into the trees. FT might have to shoot the net down to save them or something.

Check predator: concrete jungle maul!! so you know what I mean… It is a blade that you can spin and shit
Edit: i think my account pic has it in his hand

no it doesnt, but I know what they are now, Basically bladed tonfas

1 Like

Yes

Make Bear Traps destructible

I was fairly certain that they are?

1 Like

They are not

Added

Here some ideas that i have along the time i have been posting stuff (and more):

-Move parry as a expensive perk
-Set weapon weight to give more identity to the FT classes
-Move the SMGs and Shotguns to the Primary slot (so a light class can use light combinations of weapons)
-For secondaries of the FT they can add short shotgun (those that have like 2-3 shots in the mag) and machine pistols.
-MOAR weapons (both pred and FT), yeah i know that they covered pretty much all the predator weapons but you can allways improvise, like crossbows and different arrow types and stuff. take the risk illfonic!
-Give the AI the behavior to when alarmed, start looking for any movement/noise and run to it if finds any (not to know always where you always are)
-If the Predator triggers the alarm, the AI will TRY to track the Predator (if they dont know about the precense of the FT)
-Move the ‘Special’ Weapons as Heavy gear
-Make the predator OPTIONAL and “Invisible” in the lobby, so the FT can start a mission without knowing that there is a space hunter arround (wich means longer missions). Wich is kinda the mind setup of the soldiers in the game
-Make the Predator less “talkie”, if u are hunting u dont start mumbling random sounds in the trees…
-Reduce FT Stamina regen
-Slow the FT heal stim use speed as well as limiting the movement while doing it
-(this is more a tricky one, and maybe optional) Make everything and everyone more lethal, Predators should be close to 1shotting humans but the FT also deal lots of damage (but not MELTING) the pred. Also AI to give more of a strategic factor to them.
-MOAR Gadgets (for both FT and Pred)

And i believe thats all i have tryed to recomend. As far as i can notice, the devs are going for the “Safe way” with the content of the game so it would be nice if they try to be a little more innovative with this game, but oh well, i only hope that this will not end as another wasted potential game.

Add 3 additional slots for Predator skills. This is absolutely necessary for the Scout and should have been done prior to adding any weapon damage resistance. As it stands right now you cannot even make full usage of the Scout’s Perk point pool. The most expensive Pred perks are 4 points. The pool is 15 points. You can only use 12 out of 15 points maximum. This means that in terms of Perks the Scout can only operate at 80% efficiency max. Adding 3 more slots would allow a greater diversity of builds and reflect the Scouts more skill based playstyle