Badblood stats if he was added

He was one of my fav preds ever lmao but if he is an only melee character

-slams should have no animation just a slam then rush

-no parry and if they can it should be a 2/5 chance

-automatically has fearless perk on player

-automatically has impenetrable

-instead of second wind after loosing all health can do double damage for 8 seconds and if every one isn’t down after 8s he dies or with this 8s he can run and heal it’s his choosing

Tell me your thoughts on this including negative feedback but not attacking me lmao just tell me the problems with my list or if you agree because melee combat at the moment would be impossible to win lmao against 4 others

Sounds incredibly unbalanced tbh, once he gets in close there’s absolutely nothing to stop him from melee rushing everyone and if they do get him to 2nd wind he’d just kill them faster or he’d die because he only had 8 seconds to claim everyone.

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Id like to see it happen! Gives the array of Predators some variety while limiting it’s weapons. Its important to see this happen if were going to see any multi-predator type gametypes coming.

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It would be completely broken… No parry and its enough to make it broken OP, you can destroy any fireteam if you play well! Since you just removed the only counter to rush and melee that the predator does.

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Well look I’m basing this off a good team ya know and a rushing player limited to only close range weapon has no plasma caster and I would say he also doesn’t get a mask meaning more headshot damage he seems very under powered 🤷‍♂️

If one person parry’s a pred now and there whole team is coordinated your going into seconds wind that’s why there’s a very low chance to hit it becouse this pred can’t risk hitting second wind and can’t be sneaky and has to just rush he’s a badblood he craves blood he wouldn’t have even playing fields eny way🤷‍♂️

This Bad Blood was indeed WAY cooler as a psycho-slasher pred. Alternatively though I feel the most dishonorable or at least just plain unfair way to hunt (especially with current gameplay meta) would be using the Plasma Pistol and Netgun loadout with auto-perks and health like that, lol. Switching down range for fearless as an option. The all- melee Bad Blood is waaay more my style but the alternative variant would be soook friggin cheap, lol.

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Okay but you can’t equip any ranged weapons including net gun so theres no way your not gonna be shot and be op right it’s seems fair but all these ideas I have a base it off a good team not a rando team

Oh so make him super broken? Lol

Not Broken really if your a good team and a pred rushes you he dies in a second so since this one is a badblood he’s gonna have normal health as a zerk with impenetrable and just fearless and for the other stuff it’s just to help out other wise you’d be fucced zerk has been nerfed twice and I bet u where a complainer lol if that’s the case because this is the the original zerk and if you all are accurate should have no problem unless your a potato but also just to add this should be a lvl cap pred if they keep increasing lvl cap then he should be a lvl cap pred

Well having all those perks just in kit plus no parry would equal sword rush insta downage lol

Yea I understand but it’s not like you can be sneaky with this type of character it’s all rush and atm if you rush and are parryed once it’s pretty much over so we half to accommodate for that I mean it’s not like you can’t parry him it’s just a low Chance I mean damn you could get it first stab but rn zerk with impenetrable and fearless arnt a huge difference in gameplay and that’s why I added the no animation slam for a rush after. And you can do any range including plasma so I think it’s fair

You can be very sneak. Cloak, drop bear traps, and boom team wipe lol

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Usually im all up for making pred a bit stronger than fireteam but this is very very unabalanced… and yes i would like Mr.Black in game but with regular and current pred mechanics… i think she should be like zerk but faster around hunter lvl with almost all gears… like elder… he should represent an overall psycho hunter that is in general driven by anger and rage… and that gives him that toughness that breserk has… anyways…

**Okay real talk here now… I actually want them to make a pred role have each bonus to it right… as fireteam classes have as well

For example:
Scout pred should have like faster movement when he is on tree’s

Hunter pred should have overall balanced out perks as assault class has, maybe a bit better that gives him overall balanced out gameplay for those who want to play it casual without any skill n shit… so like deal greater damage with plasma or wrist blades…

Breserk should have somewhat a tank ability as support class has… specifically to tank explosion damage and blast…

Elder pred should have greater damage for gadgets and maybe even overall speed when he is cloaked… giving him speed boost**

And for actual bad blood pred… should be the more damage he takes and his health is lower the faster he gets and sacrifices the stamina also for better melee damage

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Well I’m tryina base it mainly off what we see in the comic he took on tons of human enimies an elite group and a predator killer/cop predator/enforcer so I see him as having more health and damage than normal but since a lot of preds focus ranged combat taking range out of his capabilities evens the playing field I assume and mined you I base all these thoughts versing a coordinated team how fair will it be then

I see, i mean as much as i would love to stomp xD… I dont think quite a lot of people would want indentical pred stats in game… cause it would be just “NERF PREDDDD WHAAA”

But in general i agree he should have like class perk such as the more damage he takes the stronger he becomes… and it resets if he eats a pig or heals up which i think sounds fairly balanced lol… like he risks getting killed if he has small chunk of HP but he deals massive damage to even support lol… melee only tho… and is super fast, faster than scout

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Okay I actually really like this idea like imma sound stupid but like a rage meter lol the lower his health the more pissed he is doing more damage are we on the same page?

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I might actually make a topic about them making the predator classes share the same exact system as fireteam classes… such as each class has its own unique abilities… lmao… do keep an eye on it so you guys can upvote it or like… same sht anyways… lemme go do it asap …

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Maybe like the lower his HP shows on the health bar the empty space gets more orange and stuff which indicates he has certain % extra of dmg and speed

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Well how increased would it become like every quarter of health missing is +2 damage? Or somthing