Balance on missions and Predator

The feel of game is very rushed and it can be over in 5 mins with a 15 minute timer for the game which is a shame because the game is great!

I want to be able to click when I choose too, I want a perk that I can activate like on Friday the 13th that allows me to be in total silence for a few mins without them hearing music or clicking etc. I want to hunt my prey properly and have them split up for some missions and make them real nervous as the missions at current keep them all together.

It can be so easy to wipe a fire team out and vice versa needs to be Something in place that allows for longer play and less rushing and the predator footsteps/movements in the trees made quieter.

The laser from the canon needs to be reduced and made less visible. The predator needs to strike fear, one guy shouldn’t feel he can just turn around and fight with a knife and run after the predator by himself.

So do you have any suggestions?

Making statements is fine but doesn’t really help any. Sometimes it’s easy on one side or the other, what could help with that?

Add more in depth missions and make them lengthier and add some dividing missions that splits the team
Up so it adds suspense, as regards to finding a balance with the predator and ft hmmmm good one

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How can a solo do a split obj.?

See I can answer to that. I love my brain sometimes. You can make a map and mode that offers missions to 4 players but it can split at either the start of the game so this splits them straight away and adding fear and relieve if they make it back together as a team.

Or make it so there are split missions to work separately and who ever finishes their mission First then allows all to run to choppa location. So if one team does die who is split they can still be respawned by activating the radio and still make there way through the missions Left or meet up to help kill the predator or escape via the choppa.

So if you are solo on your own You can still compete your missions and still call
In the choppa.

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I’ll think about it at work and get back to you, it’s interesting but might be harder than you think to implement.

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I do somewhat agree as it is easier said then done and the studio itself is hard at work on releasing free content and paid and maps designs and modes but I feel they could make this work with a good thought and practise in place to make sure it works properly.

the modes and paid maps will only divide a community that is already small in itself. the other thing you say is really interesting. to finance themselves, they create a store of skins, but the rest of “playable content”. it must be free. If all the companies stopped selling maps and modes, it is because it divided the community. if EA did, it must be a compelling reason