Best Predator Build against organized FT

Curious what the community’s thoughts are. I think when fighting a PC FT that is coordinated you can assume a few things,

  • All members know or have an idea where you are: making stealth and audio traps lose value.
  • They maintain LoS with each other: limiting all-in melee opportunities.
  • Their response fire is accurate: Trees and areas without cover, even while cloaked, are generally off limits unless you arrived to their OBJ first. When spotted expect a decent amount of chip damage.
  • Knowledge of map layout: Knowing where the Predator wants to be / is most likely to utilize Plasma Cast overcharge from.

I would imagine the best layout is as follows,

Class
Hunter: Provides the best combination of Survivability and Health. Scout gets blown up before it can get more than two or three arrows in, forcing it to reposition which gives the FT time to use one of their unlimited medkits. Zerker thrives on teams being spread out and uncoordinated in their focus fire response to an all-in.

DISCLAIMER: I will say I think the Scout is viable… but you’re trading mobility for a lower health pool. Dieing is not the issue - the issue is being forced to leave the fight. If you can get the FT low but need to heal before being put into Second Wind you have essentially lost all progress due to their high health totals and unlimited healing. Perks can offset the Hunters mobility issues but not the Scouts health pool, which is why I landed on the Hunter.

Weapons
Primary: Plasma disc - This weapon is mostly for versatility. You should NEVER try to melee with it, but the ranged method lets you remain hidden while hitting the FT in an OBJ location. It offers the highest value in missions where they are required to remain in a building… and since we are not degenerates we are NOT going to abuse the leap slam.

Secondary Weapon: Yaujta Bow OR Snare Net - Yaujta Bow seems the clear winner here if you can position at the FT objective before they arrive. IF you can arrive at their objective before them, and IF you can hit two fully charged shots and get a down you can try to revive bait. Snare net is an alternative based on playstyle but much less likely to work since it shines in 2 or 3 vs. Predator melee scenario’s.

Gear
Motion Sensor: Don’t talk about this so Illfonic won’t nerf it.

Healing Kit: The only other option for this slot is the bear trap. While the healing kit is not a particularly great choice it provides more time value. It is more useful to heal anywhere twice vs. POSSIBLY trapping one hunter for 2-ish seconds. PC players are more likely to find, avoid and disarm bear traps if they are paying attention… and with only three at your disposal you need to make each count. The ‘boar buff’ Preds received is a viable healing alternative but it requires you to leave the fight and lose sight of the FT.

Note - If I am correct, you can place the bear trap behind a wall or to the edge of a door and get one FT member without them being able to spot it. This allows you to down said FT member IF you are cloaked, positioned correctly and utilizing the Bow. It has a lot of conditions, I.E requiring proper planning, knowledge of the FT OBJ and a position to capitalize on it, but can result into a 3 v 1 / revival bait win if you play it correctly.

Perks

Disclaimer: These are based on a personal playstyle, of course, but some have a lot more viability than others.

Perk 1: Long Jump: Gives the Hunter the same leap distance as the Scout, making repositioning much more efficient.

Perk 2: Impenetrable OR Adrenal Boost: These skills are more about what saves you time. Adrenal Boost is more noob friendly and saves you from being out of position and forced to sprint / leap 3-4 times to escape or reposition. Energy Cell is the superior version of Cooling Sync, as it allows you to put more damage on the field if you can manage energy correctly. Impenetrable lowers chip damage and allows you to stay in the fight longer rather than needing to back away to heal or hunt boar.

Perk 3: Down Range OR Modified Preserve: This comes down to more playstyle preference. Down Range boosts the Plasma disc while Modified Preserve gives you more readily - available Plasma Caster shots. It also helps your cloak and Thermal vision, though they are much less efficient vs. organized teams. If you’re a good aim with the bow Down Range might be more effective, otherwise pray to the AoE Gods and hide behind a rock while overcharging Plasma Caster repeatedly.

Optional Perk - Dithered Lens: If you can get to the objective before the FT, and position correctly, Dithered Lens may increase the amount of overcharged Plasma Caster shots you are able to use by 1 or 2 before being found.

TL:DR
Hunter, Plasma Disc, Bow, Motion Sensor, Healing Kit, better leap, less bullet damage, quicker energy regen for Plasma Caster.

These are just my thoughts - any ideas / critiques?

ok so first disc is worthless it can be destroyed losing it for the rest of the match it is also slow and hard to aim just take bow + netgun
2nd moition senser can also be destroyed and with 6th sense perk which one person on the FT should always be running it tells them whenver you put a trap on the map GLOBALLY and it gives them a voice line without having to spot it ie it’s just an audio decoy so that’s worthless
just take beartrap med kit beartraps can’t be destroyed unless they kite an ai into it which in my case almost never happens

your perk choice is fine

imo i find great success with zerker combi/bow
impen adrenal down range
audio decoy bear trap med kit
i have so far never ran into a team that has killed me however have had 3 losses where someone extracted with this zerker build
but my hunter class runs everything i have said with what you said in perks so it’s pretty much the best we can do i also am in the same camp Scout just doesn’t work due to hp trading being so poor

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Dude, simply best build vs organaized FT is just to leave the match

F

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Not helpful.

But lets talk seriously. That build is kinda…not good.

First of all - disk. It’s totally useless. You can have another opinion but let’s see facts: only idiots will get hit by it. As you wrote in your text: "All members know or have an idea where you are: making stealth and audio traps lose value" . Soo, all FT members will probably know from where you will attack in most cases. And due to disk loud sound and slow speed, and a fact that their main objective to kill predator… that wouldn’t be a problem for them to easy dodge it. And if you miss it probably will stuck in ground/tree/car etc. As a result you must come and take it and in this moment you will be an easy target for FT. Better to place stick here

Secondly, bow. Yeah, it’s not bad, like a weapon. But when the enemy is waiting for you, you simply will not have time to use it normally. I will explain. Let’s take plasma cannon: in typical situation you will sit behind some rock, watching FT with your 3rd person view and waiting for a good moment to attack. When you find it, you will start to charge your cannon and in the moment when it fully charged you will move a little bit and shoot. And even if you will miss a shot, it probably will hit somebody by splash. In this way, plasma cannon is MUCH better in such type of matches. You have aright to make a mistake and to make damage more or less safely. To use a bow you must have 100% chance of hit and in case of using same tactic like with cannon…well, in most of time it will hit some shit rock that wasn’t even on your view. In other way, FT will easy track you by the arrow trace and your position will be compromised.

And for perks. I won’t talk about them because they are quite useless in this build. It can work vs random guys but not vs organaized team of PC players. Like, if you are playing vs PC players you will need thick skin perk(or how is its name) because players with good aim will easy smash you.

Eventually, for my opinion, you build is good vs random players or vs PS4 but not vs organaized team. I think that due to the game mechanic and balance, the most successful build is Slam spam build:

unfortuantely i can't remember all perks but the main thing there is faster overload time perk

Hunter - perks: down range/thick skin, overload time, faster energy recovery time - weapons: stick+bow
Why hunter? Because scout doesn’t have much HP, and zerker doesn’t have much speed and energy. Just spam slam and escape using an animation glitch. With all perks overload will last only like 6 seconds. And it’s only working build for now because good fire team will smash any other build or class just because they are stronger by game rules. They have better weapons, more heal, eazy objective, better speed, more damage and etc(they can even climb tree with some bug). Win without OP build that are using glitches/exploits is just impossible…

And don’t listen guys that will say that they will beat every FT and predaotr is strong)) It strong vs noob or PS4, remember it

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More helpful that “jokingly” telling people to rage quit.

It’s Impenetrable, and I did include it… if you read the post.

Otherwise I 100% agree with your comment. More often than not the only thing a pred should use is the Plasma Caster.

I don’t like abusing bugs or exploits to win so I try to find the best method apart from that… sadly the coordinated FT is just insanely strong atm. There’s no solution either since the inverse is true when a PC Pred faces PS4 players. It’s a joke.

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My bad - realized you were referencing someone else. The reply button helps distinguish who you are referencing btw. Your comment initially made it seem like you said my post was not helpful.

Do you see the irony of telling me not to take traps, then telling me to take a trap that would be less valuable if we assume both are seen??

You can destroy traps, true, but if you place a motion sensor on top of a building the FT cannot hit it barring grenades.

Agreed with rest of your comment. I still prefer disc over snare net - it’s more likely to give value even if it gets just 1 hit. I think you should NEVER enter or use melee as Pred due to how blocking works and how quickly you’ll be focused down. You might be able to pull it off as the zerker but it’s insanely risky and a huge gamble. You might get one if you snare him, melee him to death and leap out, but if you’re put in 2nd win that’s game.

I have noticed that sometimes when you reply to the last post, it won’t mark it.

My build is scout, bow/handheld, health/motion, down range/impenetrable/height advantage. I’ve died once with this build, but that was due to leaping away to heal into the out of bounds and couldn’t recover from it before being brought down by the remaining FT.

I usually get 4+ kills with it, even when they are coordinated. I don’t think there was ever an escape without reinforcements.

Net gun with traper perk works very well against fireteam

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…Yes i suppose i see the irony but you qouted the part before i told you why bear trap should be taken so i’ll explain it further beartraps have to be interacted with for the fireteam as they can’t be destroyed so if you place them either on top of them or on their obj if you notice where it is or you could even place it on their reinforce or ammocrates/ medkits preventing them from using them unless they get trapped or as i said kite an AI to them which never happens

if they choose for some god forsaken reason to ignore something or god willing won’t reinforce because you have 2 traps on it and there is only 1 or 2 fireteam members alive that’s a win last time i checked

also most of the roofs in the game fireteam can get on top of so no still motion sensor is not as useful as other gear you could pick up
other than that fair enough some people do find success with the disc i simply find that other options tend to be easier to use due to inherent bias against it’s flight controls

also in my experiance currently with adrenal gland i have absolutely no issue running away from fireteam as a zerker cause of the regen in stamina albeit i’ve only been chased down in 4 games out of however many i’ve played since the most recent patch and i generally go for low hp dudes first ie scout and recon so that probably helps

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Exactly right and even then you are almost certainly going to lose vs the strongest teams. You need any advantage you can get. There are some potatoes out there that consider it cheating but that’s why they lose the hardest vs the strong teams.

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