Boars rng

Seriously…Illfonic…why are boars rng? Why do they despawn? Why do they not show up during target isolation? Why is it that boars are completely rng? Why is this a thing…why? What is the point of this?

The boars also have the disconnect issue. Boars also tend to spawn close to you and despawn far away from you. Meaning you generally have boars active next to the fireteam, which you can’t eat/take. And I’ve also seen previously killed boars bug-out and disappear while their icon is still on the map. Including me waisting 2 minutes running around in increasingly bigger circles because I was fighting a good team and I spotted 2 boars the entire match: the one that disappeared and one that despawned after a few minutes.

i was about to make this post in the feedback but i feel the boars should be a constant item in the sense that say 12 spawn at the beginning of the game in set places and say 2-3 per place they have their own paths but stay near their spawn area this gives the pred a limit but makes the issue of never having on on the map…i initially thought this was how it was already supposed to be but clearly i was wrong

The boats spawn near you or the fireteam. If you kill at least two, more spawn in the same area. It’s best to farm them in the first three minutes, if you want to have them ready late in the hunt. If you keep killing them, it’s easy to get about eight in less than a minute.

Yea, this is something that needs to be addressed. It’s insane that the fire teams get 15+ med kits in a match, usually 2 or 3 in an obj on top of being able to full heal from the med packs multiple times.

Either they need to make the med packs total charge based - IE it has 150 health total - 1 for 1 out, as you use the pack it drains the charge 1 health healed/used. Or decrease the number of packs that can be brought into a match.

I’d like to see a way to refill your medkit as predator using in game stuff. Even if that meant decreasing the amount a pig healed.

yeah but then that’s too many in one place and over kill on the heals wise sure if you find a boar or two on you way to the ft cool …but having 8 full heals in one place before you even engage is too much hell it even fine if you go around the map killing every boar you find because you are choosing to let the ft do their mission without your pressure

You’ve only got ~3 chances to eat depending on how far away the pig corpses are and then fireteam is at the chopper so medkits are still the better option. They don’t require you losing all info on the FT for a minute while you find a pig.

Pigs spawn near the fireteam so they can still kill you while you’re locked in the animation if they follow, which is the point.

Personally, I would like to see more consistent hogs, but at 1/3 health return.

Currently, you get too much health too fast, in my opinion.

It’s not the worst thing in the world right now, but that’s only because of the inconsistency.

Prefer how it is currently with less pigs spawning on a moving fireteam and the compound pigs being high risk because they’re so close to the FT objectives. Consistent, reliable always safe to eat pig spawns would just be more reasons not to bring a medkit. So pigs being a gamble is fine.
For what you’re saying though you’d increase the length of the feeding animation instead which would also increase counterplay - not make the predator eat 3 pigs in a row lol, its not Boar: Hunting Grounds.

If you’re playing to win you’re only engaging the fireteam twice or so before one side wins. That and pressuring the power role for heals anyways just means even faster matches. Pred running out of heals as the power role when fireteam can get like 30+ and heal whenever preds eating puts him even more behind since attrition is already barely a playstyle and nonexistent vs an aggressive FT.

TL;DR You really only limit the preds that are farming you for xp and dragging the game out to the full 15 minutes by nerfing pred heals.

If I really had it my way, there would only be 4 hogs every hunt, 1 at each corner of the map, wandering and running if startled. The current time to eat and health return would remain the same. They would spawn in 1 minute intervals for the first 4 minutes and stay for the duration of the hunt.