Not sure if it’ll work with a Asymmetrical multiplayer game but it doesn’t seem like a bad idea. Let me explain my thoughts.
Bounty System/Contract System - implement a system to be able to choose a set number of contracts or bounty’s at a time, having a total of 3-4 contracts and the ability to choose Which ones you’d like to complete. Just a few examples: As a FT member destroy/disarm a total of 15 alarms, as a predator claim a total of 20 FT trophies, as a FT member kill or escape the predator a total of 5 times. Obviously this is quickly made up just for an example. Have extra rewards for completing the contracts… loot crates, extra V and ex or whatever.
I also think that if a system like this was implemented it would would help with the clogged pred queues. Obviously if you randomly got 3 FT contracts and 1 pred contract you would play more FT to complete them. Just a thought.
Hunt Pass - again using the contract/bounty system above you could earn ex towards the pass by completing contracts/bounty’s. Let’s say the pass is 50 lvls, every lvl you would get crates, cosmetics, camos, dye/colors for armors. If the pass is completed you get a unique reward like a FT skin or pred skin for each pass completed.
I feel it would also give the dev team time to come up with more skins cosmetics and such for a pass lets say every 2 months. Just a thought, maybe games have passes and it gives you something to play for.

