Hi, I noticed a lot of teams are now placing emp mines at doorways and camping buildings and the caves, I’m not gonna complain about it but is there any way predators can get a gear piece to counter it. Perhaps an item that can flush the fireteam out of the building, and effective tear gas style item for example. Anything that gives the fireteam a reason not to stay in that building would suffice.
Camping is now a profession.
Those mines destroyable like pred traps?
Fully charged caster shots, death by splash damage if that’s the tactics they wanna use.
THANK YOU!! BEEN SAYING THAT SINCE THE BETA!
People tend to forget that the splash damage goes through walls just like FT grenades. If they go into a building to camp they’re aren’t going to come out squeaky clean.
Plasma caster shots in the windows/doors/walls
Smart disc and arrows help also as well as melee through walls
But I agree
Pred needs plasma grenades
I always wanted the pred to have plasma mines to put in doorways preemptively before the FT got there or near med kits and ammo crates but I guess the FT needs mines more.
Of course they do. I don’t see why they didn’t add an option for a JDAM missle strike as well. Level an entire camp as well as magnetically track the Predator. Cuz that’s what JDAMs do, gorgeous bombs they are. While they’re at it, add an option for a tactical nuke at rein. Oh, and one more thing. I want the pred to take constant tick damage when it’s spotted. I dunno why, just seems fair for the Fireteam. Anyone who disagrees with me is obviously just a stoopid booboohead with no big brain noises
The spot is the FT looking at the pred with intent to harm which is obviously very dangerous.
See this video as an example to show how FT should deal with the pred.
Shouldn’t the Predator be able to detect those mines, they’re made of metal and have an electrical signature so they should show up in thermal. Can they be destroyed? Or is this yet another middle finger to Predators.
They can be destroyed, same with the repurposed motion detectors
I didn’t know this, and I am happy to learn about this
Yes caster shots do splash players threw walls but fully charging each shot and relying on splash damage is tedious and time consuming. The energy drain of the caster means you need to uncloak in order to fire enough shots to effectively down someone and uncloaking makes you vulnerable. It would be better to have a vapor based weapon that could slowly damage the team little by little giving that team a reason to stop camping.
Light 'em up with plasma spamming