Hi it’s Slasher and I have an issue. It’s isn’t a big issue but it is starting to annoy me. There’s this cycle that’s been happening, I read the patch note and see something I’d like to try, I load in and go to select the new gear and can’t. I like to play as the FT Scout, I don’t really enjoy playing the any other class, I feel like I’m moving in water.
The Scout has 6 gear points and serette’s take 4… everything that has been added costs more than 2 points, this might not seem like much of an issue but it is to me. From my point of view, things have been added but I can’t use them without playing something I just don’t want to play.
Courier or OldKingHamlet, whoever reads this. I’m not threatening to leave the game or anything so childish. I do think you should know that, I’m not enjoying this part of it though. I can’t understand it and that frustrates me. From a game balance perspective that’s why we only get 3 gear slots, so you can’t have an unreasonable amount of gear, why cap the points outside of a base classes reach?
Am I expected to not run serette’s to use other things, can you honestly tell me that’s a successful strategy for anyone on your team or among the testers?
There’s a number of thing that could be done
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Scouts could receive 2 more Gear points
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Gearhead, could be changed to add gear points instead of charges
(Players likely won’t like this as the number or slots would limit it usefulness to other classes and they’d lose a heal.) -
The Point cost of gear items could be reduced, more work than simply upping the Scouts gear points.
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A Scout Specialization could be changed to give more gear points at the cost of any other bonus.