Change how breaking out of nets works.

I recently ran into a PC fire team player who could break out of net gun nets near instantly. I suspect he did this through a macro, and if so, that means the net gun can be rendered practically useless through unfair means. The easiest way to combat this would be to change how breaking out of the nets works, and the solution is simple: make it so you have to hold the button instead of mashing it, like with the bear trap. This would not only counter macros, but also establish a sense of consistency between the “trapping” items of the predator.

Since it’s easier to trap people with the net gun than it is with the bear traps, and since it has so many more uses, I think it should take 3 seconds to escape while moving, and 2 seconds to escape while holding still, compared to the bear trap’s non-variable 3 seconds. (For those who don’t know, you can escape the net faster by not moving. This is why it’s easier to escape when you’re pinned.)

And since they would operate similarly to a bear trap now, I think having the “trapper” perk affect the nets wouldn’t be unreasonable, adding one more second to the escape time just like with bear trap. To counter this, the “dexterous” perk should allow you to escape nets faster, (if they don’t already) again, just like with bear traps.

What do you guys think? Would this be a good change, or a bad one? Did I miss something? I think that it would help make escaping nets feel more consistent and fair while also giving some extra purpose to some lesser-used perks. And also, like I said, counter macros.

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Correct me if I’m wrong but I believe trapper already affects nets.

In regards to the topic at hand, yeah I think it should be a hold rather than a mash, or make a deadzone where if the game detects you’re mashing too fast it forces you to stop mashing for a few seconds before you can start again.

If it was a hold, we’d have to get an average escape time and use that as the time to breakout, rather than just slapping on a random number we think is gonna work.

Just my thoughts though

That’s fair. Basing it off the player base’s average escape time makes sense. If it seems too long, adjustments can just be made.

Edit: Also, I don’t know if the perk affects net gun. I don’t have anyone to test with (PC) and I’ve seen conflicting information on the forums.

How often do you run into this? I do not think I ever have, but maybe I was just lucky.

They probably made the net a repeat tap instead of a hold just to make it different from the bear trap and make it feel more like a skill to counter it.

Even so, I agree with your assessment and think it is a good direction to go in if many folks are using macros or turbo buttons to cheap this.

I would suggest maybe a much longer time of 4 - 5 seconds with still the option for a team mate to free you instantly.

When I use the net, I imagine that I am bagging my lunch up for later!

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I am on PC and would be available to test shortly.

EGS: Draedark

That’s right, I forgot about about freeing your teammates with the knife! Maybe it should be longer than what I suggested then.

Edit: I only ran into this once, admittedly. Still, if this is what’s happening, it shouldn’t be allowed to continue for long. Switching net escape to holding the button instead of mashing would make it stop.

I’m down. Same username as on here: Grave-Giver

game is updating apparatly

Patch notes are available on the home page.

Nice, we need to also test slam damage reduce if you have time. Do you want to be predator or ft? also do you have discord?

Yes and yes. Though we can invite each other and use in-game chat.

Draedark#6272

or we can use the official discord if you want