now im up in early 90s, without double xp, i play both fireteam(mostly in 3-4 man premades(so maybe i have a bias when it comes to coordination)) and when they arent around i play predator exclusively(I also have Mercenary and Experienced Hunter trophies so my suggestions come from a combined 150+ games on both sides of the fence)(these suggestions are assuming no changes are made to the current predator gameplay experience)
-first thing i feel needs to be said is the fireteams ability to heal is insane, syringes need a nerf(syringes should gives 50 health over 10 seconds: 10/ 2 seconds scaling)(you shouldnt be able to pull your knife out, syringe, and proceed to fend off a predator in melee while healing more than he can damage)
-some kind of UI element of remaining mud duration besides the mud on our guns and hands, its too vague and i find myself running around staring at the ground(instead of the trees) wondering if i can mud up again(baseline is 45 seconds until you can remud, but i havent tested it with the recon bonus or pig in shit)
-the missions need ambiguity between stages to increase mission time, missions need multiple locations where the different stages can trigger so the fireteam actually has to wander the map to search for their next objective(2-3 possible camp locations marked where the money printer could be located with map designations, once a stack of bills is located in the correct camp the in game notifications for the rest of them would appear-you can choose to search them one by one together or split up and find it faster-either way this would improve match times in majority of matches, or create situations where the predator could ambush lone FT members)
-defusing the bomb should be exclusive to only fireteam members who have taken the OWLF training perk
-medkits need to take at least 15 seconds to use if they are going to heal full health and need to be tied to the support class, between syringes, medkits, and med stations around the map if the predator isnt getting a claim from an engagement then he wasted his time and health, less healing would mean skirmishing with the predator forces them to choose to stay full health now or save them for when they are more critical
-spotting needs a rework, attention to a location is one thing, but a highlight on a target using what is supposed to be advanced alien cloaking technology is a bit extreme, an uncloaked predator should be able to be highlighted, meaning an overload would put the predator at a disadvantage, but a cloak should immediately remove it.
-make predator spotting either tied to scout and recon, or tie it to the spotting perk and make the perk exclusive for scout and recon(being able to mark a location of interest is not whats being referred to here)
-melee damage is way too damn high, 5-6 hits takes down a predator depending on class and perks, 3 melee FT members vs a melee predator is too much of an easy win when you learn to parry
-the fireteam shouldnt be able to mud at the start of the match, until they encounter the predator they do not know he is there(changes to spotting would allow mudding on a successful spot, or when the first trophy is claimed by the predator/predator engages the fireteam)
-AI need to be more of a threat, at most they are mosquitoes, with the big boys being bees, they need to be more of a threat to both Fireteam and Predator(meaning the predator causing the alarm to be triggered on the fireteam would mean its a double edged sword to use for an ambush while they’re engaged)
-parry needs to drain more stamina and if the FT swarm the predator trying to parry him then they should all trigger the effect when he is parried—> a successful parry should knock the fireteam member back from the predator and greatly reduce the damage they take instead of negating it all together, the stagger is great, as it gives the rest of the FT an opening to put serious damage on the predator, maybe increase the stagger duration to .75 or a full second to give a more solid deterrent to predators trying to melee rush full FT’s without traps and/or harassment(since the combi is classified as the area weapon increase the stagger amount by 25% for each addition FT member proccing the parry)(since the warclub is suppost to be the heafty weapon make it counter the parry by stunning the FT member instead of knocking them back , allowing the predator to follow up on the warclub attack before choosing to continue or flee- the fireteam can still unload on the predator with ranged, but rushing a warclub predator to parry would result in stunned fireteam members forcing the fireteam to adapt tactics to the fight and not using the same strategy every engagement)
-increase the area of the thermal grenades and reduce the glare it creates for the FT
–ammo packs need removed, between the AI dropping ammo all the time and ammo crates around the map this item should not exist, it just encourages the fireteam to blanket the entire surrounding area in fire

