Have the capture zones be split into four already placed locations on the map, I would say about four would be good but all of the zones relatively close since there’s not very many players fighting each other.
Have each team spawn near to the capture zone that is closest to them, that way the Predator can be on the battlefield a lot more quickly for both teams. The other two capture zones would be kind of in the middle of the map where the teams would have to decide to split apart (if they choose to), two fire team players would go for one side of the capture zone and then one predator and one fire team member go for the other Capture zone, 1 Pred go alone and the 3 fireteam move in together, blah blah blah… Sure you get the idea.
Make restriction zones somewhere around the map(s) so there’s not players just roaming around away from the battlefield, keep them forced in the kill box.
I like how there’s the point system in Clash the team with the most points win. But let’s say blue team has two capture zones and red team has two capture zones just make it where the points don’t go up or down, they just stop. So players can fight each other for a longer duration. Doesn’t matter if one team has the highest/lowest points. Which I believe would help motivate the losing team to push harder against the opposing Force by capturing one of the last two zones and it could potentially turn the tide of battle.
Let players spawn in to their captured zones that way they can spawn in closer towards the combat area but in a relatively safe spot without getting murdered right away lol
And maybe even add the helicopter intro for the fire team members that are being deployed when the match starts, I really would prefer that than just being dropped in :3