Cloak discussion 2.0

Yes Hello would like to have a civil discussion about the cloak again. This thread needs to stay civil or I will ask politely for the mods to close it off if not.

So being a hybrid player who plays ft and Pred respectively, I try to look at balance in the most neutral way possible.

I think the current cloak is just a little to powerful, I feel like this was done intentionally so the devs had something to work off and collect data from.

Currently the only way to fight the pred is either to be close range to him or possibly have a team that is fully communicating and someone saw the pred either shoot the caster or the bow. Now I understand that before the cloak was so weak that you could see the pred running while cloaked even from crazy distance like 300 meters, this we all can say was broken and needed to be fixed.

Now with a cloak slight rework. I think the pred needs a happy medium. The cloak needs to be able to conceal you as the Pred while also not being to op that the ft cant see you till your right top of them.

So currently its 45 meters and pred is completely invis. That is to short of a distance, an entire class of weapons have been made almost entirely useless unless you are running iron sights or reddot, holographic sights. 70 meters should be the starting distance at which the pred starts to become fully invisible, but only while walking no sprint. If the Pred is sprinting I believe a 10 meter increase is valid. So if pred is sprinting he will be visible at 80 meters. After that even if its 82 meters the pred is gone. I would like to keep the current leap invisible mechanic. These two distances give the Ft players that would like to snipe a good distance and also allows the 10x scope to be in its maximum potential range.

Now I thought long and hard about those two distance because it gives a fair advantage to both sides. All pred weapons are within maximum potential dps range while also still being dodge-able, as I stated above with the 10x scope with these distance sniper rifles are still deadly but are also counterable and cant be abused as they were before.

Thank you and plz lets be civil

3 Likes

The complete invisibiltity should be 125meters imo.
maybe there should be “steps” to the complete invis.
For example: from 1-40m the cloak is like the update before (the pred is good visible with cloak)
from 40-75m the cloak is a bit better
from 75-100 the cloak is good
from 100-125m the pred is barley visible
125m - endless the claok is completly invisible

1 Like

Why 125 meters tho? At that range none of the preds weapons are even viable. Also at that range ft can abuse snipers again. You need to include why.

At the range you are asking for. Disc becomes
Unusable, pc easily dodge, combi throw younare likely to over throw and lose it to the void, bow is terrible at that range. And hand held is not even in the question at that range.

1 Like

45-70 meters(barley visible if crouch walking)
70-100 merers (fully invisible if normal walking due to human eye limitations) (shimmer if predator is sprinting or leaping)
100-125 (full invisibility even if sprinting)

Recommended:

-Textures need to look much better and transparent
-Transition needs to be added to smoothly transition predators cloak
-Mirage effect needs to be added for fireteam view

3 Likes

I think the cloak is fine tbh, lately I’ve been finding them pretty damn easily through sound. If you have a decent headset you can hear exactly where they are regardless of whether or not they’re completely invisible. I understand that at the moment any sniper with a scope greater than 4X is pretty much useless, though I wonder if they could make it so that if you’re using any scoped weapon you can see vaguely see the pred but only through the lens whereas anyone without a scope would never be able to see the pred if that makes sense.

3 Likes

UAV exists. It’s now stronger because of the buffed cloaked. Just saying 👀

I could see extending the beginning of full invisibility past 70m while sprinting, but not while in predkour or leaping.

I can agree with this but I believe 70-100
Should the line where they start to become fully invisible. 100 meters is boarded line sniper abuse material. We need it to allow for all classes to be viable but not so one class of weapons can be abused. But I like this

Okay, i like I like. So what if we return the original click frequency and keep the cloak the way it is? I also like this idea if if you have a scope above 4x you can faintly see the pred, i would take it one step
Further and make it a class specific perk like scout or recon.

In all truth I can’t make a determination. I have yet to encounter a pred take full advantage of the cloak like I have. Most predator players I’ve encountered are using the new cloak to get close enough to melee or “short range” the bow and combi. For that, this cloak is perfect. The pred can get in, once he is in, he can be seen, spotted, shot at and defended against. Speed builds in particular can keep with him and keep him in sight (with good intuition even after leap) so in my experience it’s fine right there.

On the other hand, I absolutely abuse the range play with the cloak with arrows and both PC by staying at the edge of effective range and hammering the FT, moving, and just rinse repeat until there’s some trophies on the ground. I know this is not fair, so I can concede the range needs to be upped.

I don’t thing we should hit 100m however as it just invites sniper abuse on most maps (derailed rooftops, rockface on overgrowth, satellite on backwater). I like @Coffee2Go’s idea but would need to see it implemented. Sounds good on paper

1 Like

I thought about it very carefully…

Reason why i said 70-100 meters with a shimmer effect is cause if that happens while a sniper main is in his scope view looking for u… he can properly land a shot on you which is still a lot of damage to predator done.

The sniper class will still be viable with this cause u can still land shots on predator…

Even with the current cloak i was able to land 3 shots max.

Okay okay. So while in the trees at 70 meters out you are still invisible?

Okay fair, counter point if you are able to do it now what is to say that if what you said is addes and now you have 2 snipers able to land 3 shots each that pred is now in 2nd wind without being able to get close again? I feel we need ti get snipers back ti being viable but also so they cant be abused.

I will give u sort of brief insight about it…

The shimmer and mirage effect should activate it self once in a while when predator is moving fast or shooting at you… or even charging energy on you… he should be semi invisible when that happens… letting the snipers to see the predator briefly before he goes full invis mode, they should land 2 shots max if u ask me with this idea.

I already proposed the hitbox idea, that should be a sort of skill only thing for all sniper squad players.

Aka u need to land ur shots 100% on head to deal 100% damage to predator… easy as that lol boom fixed the balance for snipers

Yeah but your hit box idea is to hard to implement into this game. There are to many variables in play for that to work. Its just me.

This is what needs to be worked out. Are we talking like how he looks moving cloaked now just less consistent?
Or more like when you do the radio transmission missions and it gives that blurr effect when the antenna is on?
“Once in a while” like maybe when he changes background? Sky vs. Trees? Building vs sky something like that?

Give me top three of ur concern variables for it…

Ill make sure to explain its not that hard to implement it

Top three would be the tiny circle spinners the players that spin the axis to walk in a small circles, this has already started in clash.
The player is a big variable.
And ping