I dont think you’ve played any good ps players man.
Doesn’t matter tho, in the sense that I’m indifferent about the pistol, but since I have heard a lot of complaints, 4 shot ammo count was the best I can come up with.
Combistick throw damage
That’s not good. It will be to good at high level of play for the FT (they are probably going to dodge every shoot) but at lower skill level is going to change pretty much nothing.
If you’re chasing the pred down as scout as finessology said, you’re going to know if he stops and aims the spear and you can just bunny hop left and right, the pred just killed himself.
Preds just want to keep the 1 shoot mechanic in for obvious reasons… They can global randoms…
I’ve seen the tournament predators/FT, do those count? I’ve found a PC pred that killed my team (2 PC and 2 PS) before we could complete 2 objective. There was just 1 PS predator that did really, really good in that tournament but what the PC predator did that killed us was clearly better. The M&k help more then you think. Especially when people move left and right to dodge the pistol shoots.
Bottom line here for ya, you’re clueless.
and probably half the reason the game is so fucked right now. I JUST came back to the game today, after giving it a chance to fix itself, and ive been hunted like a slave escaped from a cotton farm nearly every game, and the other games Ive been glitched to death. So… yeah :/
There are plenty of other issues (and options) at high level play.
Leaving one ‘OP meta’ thing in the game, simply because it helps High Level Preds beat High Level FT, isn’t really justified.
In my opinion Combi-stick throws are meant to be ambush tactics, not something you do in the middle of a high mobility dynamic fire-fight. At least not at those damage levels.
If a bow has a uncharged & charged version, a thrown spear should have the same. (I’d personally prefer more of a ‘meter’, that dynamically increases damage the longer you hold - to a maximum. Instead of a on/off system like the bow).
You’re not really going to do ambushes in premade teams that stick together. Its not impossible but… Well… You’re really going to need the stars to align. Giving it a delay is going to make sure nobody uses it anymore. If 4 players can open fire on the pred for 1 second you’re going to lose more then you gain. You also need to run over there and get the spear back.
The problem you have is the pretext of every fight…
To balance a game, you have to assume all 4 are playing o.n PC and are coordinated…
To hope they’re PS players without comms isnt balance lol.
And that every predator is Yuupers? You need to strike a balance or you’re going to lose a lot of people.
Are pubs also incapable of just moving out of the reticule when they see pred pulling his spear out with a hypothetical .5-1s animation? The reason its used offensively at point blank is because its instant & they dont have to account for the target moving from its original spot on the reticule. There’s no aim adjustment involved at point blank currently. In addition to trashcan preds now missing because they can’t actually track a target they just use it because its hard to miss, he would take more damage if he had to stand there and actually ready the spear instead of instantly chucking at all levels of play.
Are you even playing randoms? I’ve seen 3 people sit in the open getting mowed by pistol shots =))
Yeah, they will not do this in melee but at a distance against randoms? Nothing will change. But you can have you’re opinion, of course.
You’re implying that the purpose of the combi-throw is to jump right infront of 4 players, who are all looking at you at the same time, and then throw it to get your down?
That’s not how they should be playing in the first place. The fact that this kind of play allows such high level of burst damage with little to no retaliation is precisely the problem.
And trust me, I’m not wanting to make life harder for the Pred. It needs more buffs than nerfs. I play in FT groups that win 90% of matches.
But I’m not going to turn a blind eye to an obvious issue, just because it’s providing an advantage to the class that generally needs it.
There’s better ways of improving balance than not addressing issues that are clearly causing a lean in a particular kind of meta-playstyle.
Exactly its the same reason people dont half charge caster point blank, you take a bunch of free damage. Which means it’d work fine in this case.
Distance spear throw is fine.
In 4 man premades you have issues even getting close. Not moving for that time is a detriment dude. You’re not really going to get ambushes done. The elder sword is so good because it allow you hit and run, same with the pistol.
Well I feel the other way around. I have no issues with it in melee. If a pred is locked in melee with me he is already taking a ton of damage from the rest. Now if he uses the spear as a sniper rifle…
Spear at a distance is OBJECTIVELY harder to use than any sniper in the game. You’d be better off complaining about getting sniped by a bow.
Topic is point blank combi and OP suggesting that a scout should take a combi throw and a slam to down (lol)
Bow takes some time to charge up, it also does not 1 shoot. It takes quite some skill to use. Spear from a distance takes some skill to use just as well, I just believe it does to much for what it takes to be used. Massive damage+goes trough multiple people+blind+1 shoot potential.
Slam + combi is obviously absurd. Just make the spear top damage cap somewhere just below the max HP of the lowest HP class so you need a spear throw AND something else to finish him off (or damage him before the throw). You can still spear throw in his face and a finish with the wristblades (blind helps a lot).
make the combi destroyable like the disc and you’ll start to see a drop in combi throws because in reality, the vast majority miss their shots. If you are standing still and get a headshot… that’s on you boy. Git Gud, hahahaha
I don’t like that about the disk… Then again that’s just me…
You need to stay still in certain cases or are just distracted by NPCs. You CAN get headshots on moving targets.
Lol how many games are you getting railgun sniped by combi, sounds like they earned it to me. 100% harder than just charging bow headshots w/ downrange on but lets pretend its not. For that one magic hit that lost you the game I guarantee the pred practiced waaay longer than you did compensating for the bullet drop.
Just make FT snipers unusable beyond throwing their sniper rifles for triple the damage but they lose all momentum beyond close range & fall out of the air and then we’ve evened the skill ceiling. I wouldn’t wish combistick’s bullet drop on any sniper in the game because its insane.