I’m interested in knowing if i’m one of very few who thinks that the Predator did NOT need a damage increase. I’m playing on both sides and right now it’s pretty much mandatory for the Fireteam to bring classes and perks that has defensive/survival stats unless you want to be one-shotted by a fully charged plasma caster, smart disc or 2-handed melee weapon.
Instead i would have liked to see more of defensive specializations to allow the Predators to dare to enter close combat more often without getting melted in 3 seconds, even go in with the bow for some close combat quick-shots.
One idea i’ve had since the specializations for Predators was released is a defensive one that has like a proximity effect, the more Fireteam players you have around you the higher the effect it has. I’ll just give an example so you get the idea of it:
If there’s one Fireteam player within X meters of the Predator then the Predator gets a 5% damage reduction buff(which is close to nothing since it’s basically a duel situation, 1vs1). If two Fireteam players are within X meters of the Predator then the Predator gets a 10% damage reduction, and it goes on like this up to 20%(4x Fireteam players who are close).
There are way too few options imo to survive in close combat as a Predator, almost forcing the “Plasma spam” tactic as we see so many complaining about.