;Cool Mission Mechanic: Penalty clock

edited for clarity 4/29/2020

Hey guys,

Was chatting with my friends that play and came up with a really cool mechanic that adds some cool strategy to the game.

As stated in my other thread fireteam objectives are much to easy to accomplish. Predator can stove this progress only slightly and in the current game is more of a pest than a threat to mission completion. The idea we think would be fun adds pressure to be predator and fireteam. While rewarding the predator and challenging the fire team if success is made on Pred side. A couple of things would have to happen to make this possible. Here is what it would need to be added:

Increase game time to 20 minutes

Mission Time Clocks

Instead of giving fire teams indefinite amounts of time to complete a single objective. I would like to see a team penalized for taking too long to complete or move to the next objective. In a “real world” scenario. Military operations are extremely time sensitive with success or failure pending on how fast you can move. In the game fireteams would be given a time clock at the start of each mission. This could be say 5 minutes. During this time players would have to reach the objective and clear it in order to move on to the next (resetting the clock). This would occur for each mission until the extraction mission is started.

Failing Mission / Penalty Clock

Failing to complete a mission results by not completing the objective in the required time. This results in a penalty clock. This clock time is added to the match and the final extraction mission delayed. Say it takes you 5 minutes to complete a mission. If you fail to complete the mission within the 5 minutes. Then a 2 minute penalty is added to the total game timer as a +2 next to the match timer. That timer does not start until the “game timer” reaches zero. There would be 4 missions in all potentially (times are merely an example) or more. This means the penalty clock could increase 4 or more times (8 extra minutes). Total match time would be increased to 23 minutes.

Penalty Clock Starts: Predator Unleashed

Once the penalty clock starts there would be an audible report from mission command to all members of the fireteam “Fire team, the extraction chopper has shot down by an unknown Tango in your AO. Initiate E&E tactics until contact is made”. From that point the penalty clock begins to tick down, no new missions no new objectives just survive. However, the fire team can no long mud up and their red ping is permanent. This means the predator knows their location at all times and can hunt them. Ammo and health would be removed from facility areas. Fire teams however could possibly have unlimited stamina during this period.

Penalty clock reaches 3 minute warning

At the 3 minute mark the radio transmission “Birds on the way, proceed to new extraction location”. The fire team must get to the extraction point and hold the object just as normal. However the incoming waves would either be increased or the same waves would be stronger (more armored dudes).

Fire team completes all 4 missions

If the fire team completes all 5 missions then they have no waves of NPC’s to contest during extract, and it is just them and predator.

Fire team completes some missions fails others

Each completed mission prevents the penalty clock from growing. Each failed mission adds time. This could also determine how many waves of NPC’s storm the extract point. Each failed mission is plus or minus additional NPC Waves.

User Dead_Skin had a cool idea too of changing the map in some way.

Predator Destroy objectives to auto fail missions

User Slayer_Who93 had a cool idea that Predator could destroy mission objectives to cause teams to auto fail missions. I like this idea if controlled properly.

Reason and thoughts

Obviously this idea can be altered, but the premise is simple.

  1. this gives more pressure to fire teams to complete objectives quickly and take their focus off Preds.

  2. it gives predator an edge over the fire team albeit only so long as he can deny a mission completion, and vice versa.

  3. Prevents teams from sitting in completed objectives and camping the Predator. Forces players to move.

  4. Gives a tug of war mechanic to the game. Fireteams are challenged to complete their missions flawlessly. Predator is challenged to disrupt or kill the team before the game clock hits zero.

  5. Provides more strategic victory conditions for the predator.

Ultimately this is a rough idea and would take some balancing. However, I think this mechanic would be not only awesome but enter extremely complicated strategic value that is otherwise lacking on the fire team side.

ALSO Rewards

What kind of rewards should players get? I think if the Predator can deny all mission and kill all 4 members of the fireteam he should get some kind of reward. Equally, fire team members that ace all 4 missions and actually kill the predator should get something too!

Thoughts?

4 Likes

If the timer reaches zero predator should win and get the kills. Have the ending cinematic be hanging their skinned corpses to trees

1 Like

We talked about the potential for if the Pred’s denied all 4 missions he would just win the match (cut scene as you said). I don’t know though I feel like it would be more fun to still be able to kill the whole team if possible. Plus not just auto ending the match gives fire teams a reprieve just like the predator to still potentially win if they extract. I am still on the fence though, both options are viable. Plus what happens if say 2 missions are completed by the fireteam and 2 are denied?

I like this it def gives the game more depth doesnt require alot of change and rewards the predator for delaying the fireteams mission.
These are exactly the ideas that apeal to me.

1 Like

Keep wiping the team out the same it just adjusts game length and gives predator more incentive reward penalty is what this game is about.
Maybe more like 30mins for 5 missions tho.
I love this idea

1 Like

If it goes 2-2 then there should be something that happens again in battlefield it would be weatherchange

Love the idea, this would be perfect if all the classes were more important. I feel right now it doesn’t really matter if you are a scout or something as long as you have an AR you can gun the predator down so easy. I feel that they should put more emphasis on squads working together with there abilities rather than just shoot the entire game Bc ammo is so easy to find. I don’t know just a thought

1 Like

maybe even allowing the predator to destroy objectives so they auto fail a mission.

2 Likes

All of this would dramatically improve gameplay for fireteam

I just like the idea of putting more emphases on the mission at hand and less on staring at the tree line. Will make the games atmosphere better and it’s immersion.

1 Like

I agree. The predator should take you by surprise the only way to do that is to force the fire teams to focus on something else. Just like in PUBG when you over focus finding loot and get shot. I have almost fallen out of my chair from being jump scared like that.

1 Like

instead of an auto win at the end if they are denied the AI could just keep swarming in numbers and difficulty along with the pred being able to go for the kill

2 Likes

Yea I am reluctant on the auto win idea myself. In the og post I am sticking with a penalty clock and stronger waves / more waves when extracting if the fireteam fails all 1 or more missions.

This is the most viable idea ive heard for replay fun factor objective based for both sides and gives the game an actual point other then this current situation

1 Like

I would say maybe not every mission just to give breathing room to fireteam. However for those kill target NPC missions. I could definitely see this happening! Just like in Pred 2 when he kills that gang before the cops can.

The scorpion is ready

1 Like

So I’ll be honest, Im not found of a round going over 20 mins. 20 max in my opinion but the set up is a great to give two different objectives while keeping this gameplay.

As for if no one wins, fail objectives and fail to kill before match end.

Why not a universal Fail/Draw cinematic?

Fire Team gets overrun/pinned by AI/Soliders, capture and executed. Something that would not please Predator, firing squad style, gun back the head kill, on knee execution.

If you’ve dragged the match out this far, sabotage, refusing to die, Predator wants his prey. Good prey. That prey. Voodoo. Then a bunch rando come in steal your hard work? With no honor?

Predator watched from trees as his game/prey is stolen from him by a mass of soldiers 15 plus. He roars in anger from the trees, all 15 or more guns shoot at him, he runs but is hit several times and blood trails everywhere. Is it dead? No idea, but its really hurt and Voodoo is dead.

Mission Failed
Hunt Failed/Prey Stolen

IF the fire team loses the mission entirely they should not get full exp, maybe 20% of it. Or if any of the fireteam dies completely and the others finish the mission and escape, the one that died should get less exp.
Same goes for the Predator.
This way, either the Predator or the Fireteam members will have a reason to complete their mission.

1 Like

You could actually probably get away with only 20 minute matches. Say the missions only take 3 minutes to complete. Thats 12 minutes for 4 missions. The penalty clock adds 2 minutes per failed mission. 8 total mintues added game time for a total of 20 minutes. You could have the penalty clock start as soon as the last mission ends. Delaying the extraction mission and forcing the FT to play all 8 minutes against the preds (assuming he can deny all 4 missions).

This way the FT is rewarded for completing missions as the match time is reduced to 15 minutes as the extraction could also be 3 minutes long. The best of both worlds.

I like this idea because it ties progression into the skill of the players. Also it would slow progression to lvl 100 down.

But I think bonus chest or xp should be given if the FT aces all 4 missions and kills the predator. Equally the preds should get bonus if he can kill all 4 FT players before the penalty clock starts. Maybr even more of a reward if he kills the FT before they complete the first mission. Maybe a rare trophy as he would have killed all 4 FT within the first 3 minutes of the match. Insanely hard to do.